Tropius

The bunches of fruit around TROPIUS’s neck are very popular with children. This POKéMON loves fruit, and eats it continuously. Apparently, its love for fruit resulted in its own outgrowth of fruit.

Types: grass flying
Latest Pokedex Entry: 246 (Paldea)

Moves

Name Description
Razor Wind Requires a turn to charge before attacking.
Swords Dance Raises the user's Attack by two stages.
Cut Inflicts regular damage with no additional effect.
Gust Inflicts regular damage and can hit Poku00e9mon in the air.
Whirlwind Immediately ends wild battles. Forces trainers to switch Poku00e9mon.
Fly User flies high into the air, dodging all attacks, and hits next turn.
Slam Inflicts regular damage with no additional effect.
Stomp Has a 30% chance to make the target flinch.
Headbutt Has a 30% chance to make the target flinch.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Leer Lowers the target's Defense by one stage.
Roar Immediately ends wild battles. Forces trainers to switch Poku00e9mon.
Hyper Beam User foregoes its next turn to recharge.
Strength Inflicts regular damage with no additional effect.
Leech Seed Seeds the target, stealing HP from it every turn.
Growth Raises the user's Attack and Special Attack by one stage.
Razor Leaf Has an increased chance for a critical hit.
Solar Beam Requires a turn to charge before attacking.
Earthquake Inflicts regular damage and can hit Dig users.
Toxic Badly poisons the target, inflicting more damage every turn.
Mimic Copies the target's last used move.
Double Team Raises the user's evasion by one stage.
Flash Lowers the target's accuracy by one stage.
Rest User sleeps for two turns, completely healing itself.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Spite Lowers the PP of the target's last used move by 4.
Protect Prevents any moves from hitting the user this turn.
Mud-Slap Has a 100% chance to lower the target's accuracy by one stage.
Outrage Hits every turn for 2-3 turns, then confuses the user.
Giga Drain Drains half the damage inflicted to heal the user.
Endure Prevents the user's HP from lowering below 1 this turn.
Swagger Raises the target's Attack by two stages and confuses the target.
Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Steel Wing Has a 10% chance to raise the user's Defense by one stage.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Safeguard Protects the user's field from major status ailments and confusion for five turns.
Sweet Scent Lowers the target's evasion by one stage.
Synthesis Heals the user by half its max HP. Affected by weather.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Twister Has a 20% chance to make the target flinch.
Rain Dance Changes the weather to rain for five turns.
Sunny Day Changes the weather to sunny for five turns.
Rock Smash Has a 50% chance to lower the target's Defense by one stage.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Nature Power Uses a move which depends upon the terrain.
Helping Hand Ally's next move inflicts half more damage.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Air Cutter Has an increased chance for a critical hit.
Silver Wind Has a 10% chance to raise all of the user's stats by one stage.
Bullet Seed Hits 2-5 times in one turn.
Aerial Ace Never misses.
Magical Leaf Never misses.
Leaf Blade Has an increased chance for a critical hit.
Dragon Dance Raises the user's Attack and Speed by one stage.
Roost Heals the user by half its max HP.
Natural Gift Power and type depend on the held berry.
Tailwind For three turns, friendly Poku00e9mon have doubled Speed.
U-turn User must switch out after attacking.
Worry Seed Changes the target's ability to Insomnia.
Seed Bomb Inflicts regular damage with no additional effect.
Air Slash Has a 30% chance to make the target flinch.
Dragon Pulse Inflicts regular damage with no additional effect.
Energy Ball Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact User foregoes its next turn to recharge.
Zen Headbutt Has a 20% chance to make the target flinch.
Defog Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Leaf Storm Lowers the user's Special Attack by two stages after inflicting damage.
Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.
Ominous Wind Has a 10% chance to raise all of the user's stats by one stage.
Wide Guard Prevents any multi-target moves from hitting friendly Poku00e9mon this turn.
Round Has double power if it's used more than once per turn.
Bestow Gives the user's held item to the target.
Bulldoze Has a 100% chance to lower the target's Speed by one stage.
Dragon Tail Ends wild battles. Forces trainers to switch Poku00e9mon.
Leaf Tornado Has a 50% chance to lower the target's accuracy by one stage.
Hurricane Has a 30% chance to confuse the target.
Petal Blizzard Inflicts regular damage.
Grassy Terrain For five turns, heals all Poku00e9mon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5u00d7 their power.
Confide Lowers the target's Special Attack by one stage.
Solar Blade Requires a turn to charge before attacking.
Dragon Hammer Inflicts regular damage with no additional effect.
Brutal Swing Inflicts regular damage with no additional effect.
Stomping Tantrum Has double power if the user's last move failed.
Dual Wingbeat Inflicts regular damage with no additional effect.