Tepig

It can deftly dodge its foe’s attacks while shooting fireballs from its nose. It roasts berries before it eats them.

Types: fire
Latest Pokedex Entry: 203 (Blueberry)

Moves

Name Description
Fire Punch Has a 10% chance to burn the target.
Tackle Inflicts regular damage with no additional effect.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Thrash Hits every turn for 2-3 turns, then confuses the user.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Tail Whip Lowers the target's Defense by one stage.
Roar Immediately ends wild battles. Forces trainers to switch Poku00e9mon.
Ember Has a 10% chance to burn the target.
Flamethrower Has a 10% chance to burn the target.
Strength Inflicts regular damage with no additional effect.
Solar Beam Requires a turn to charge before attacking.
Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns.
Dig User digs underground, dodging all attacks, and hits next turn.
Toxic Badly poisons the target, inflicting more damage every turn.
Double Team Raises the user's evasion by one stage.
Defense Curl Raises user's Defense by one stage.
Smog Has a 40% chance to poison the target.
Fire Blast Has a 10% chance to burn the target.
Rest User sleeps for two turns, completely healing itself.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Protect Prevents any moves from hitting the user this turn.
Mud-Slap Has a 100% chance to lower the target's accuracy by one stage.
Endure Prevents the user's HP from lowering below 1 this turn.
Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
Swagger Raises the target's Attack by two stages and confuses the target.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Magnitude Power varies randomly from 10 to 150.
Iron Tail Has a 30% chance to lower the target's Defense by one stage.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day Changes the weather to sunny for five turns.
Rock Smash Has a 50% chance to lower the target's Defense by one stage.
Heat Wave Has a 10% chance to burn the target.
Will-O-Wisp Burns the target.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Taunt For the next few turns, the target can only use damaging moves.
Helping Hand Ally's next move inflicts half more damage.
Superpower Lowers the user's Attack and Defense by one stage after inflicting damage.
Yawn Target sleeps at the end of the next turn.
Endeavor Lowers the target's HP to equal the user's.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Overheat Lowers the user's Special Attack by two stages after inflicting damage.
Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Rock Tomb Has a 100% chance to lower the target's Speed by one stage.
Covet Takes the target's item.
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.
Assurance Power is doubled if the target has already received damage this turn.
Sucker Punch Only works if the target is about to use a damaging move.
Flare Blitz User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Zen Headbutt Has a 20% chance to make the target flinch.
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.
Head Smash User receives 1/2 the damage inflicted in recoil.
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.
Flame Charge Inflicts regular damage. Raises the user's Speed by one stage.
Round Has double power if it's used more than once per turn.
Echoed Voice Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200.
Incinerate Destroys the target's held berry.
Fire Pledge With Water Pledge, doubles the effect chance of friendly Poku00e9mon's moves for four turns.
Work Up Raises the user's Attack and Special Attack by one stage each.
Wild Charge User receives 1/4 the damage it inflicts in recoil.
Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120.
Confide Lowers the target's Special Attack by one stage.
Burn Up Removes the user's fire type after inflicting damage.
Stomping Tantrum Has double power if the user's last move failed.