It can deftly dodge its foe’s attacks while shooting fireballs from its nose. It roasts berries before it eats them.
| Name | Description |
|---|---|
| Fire Punch | Has a 10% chance to burn the target. |
| Tackle | Inflicts regular damage with no additional effect. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Thrash | Hits every turn for 2-3 turns, then confuses the user. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Tail Whip | Lowers the target's Defense by one stage. |
| Roar | Immediately ends wild battles. Forces trainers to switch Poku00e9mon. |
| Ember | Has a 10% chance to burn the target. |
| Flamethrower | Has a 10% chance to burn the target. |
| Strength | Inflicts regular damage with no additional effect. |
| Solar Beam | Requires a turn to charge before attacking. |
| Fire Spin | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Dig | User digs underground, dodging all attacks, and hits next turn. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Double Team | Raises the user's evasion by one stage. |
| Defense Curl | Raises user's Defense by one stage. |
| Smog | Has a 40% chance to poison the target. |
| Fire Blast | Has a 10% chance to burn the target. |
| Rest | User sleeps for two turns, completely healing itself. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Protect | Prevents any moves from hitting the user this turn. |
| Mud-Slap | Has a 100% chance to lower the target's accuracy by one stage. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Rollout | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Magnitude | Power varies randomly from 10 to 150. |
| Iron Tail | Has a 30% chance to lower the target's Defense by one stage. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Rock Smash | Has a 50% chance to lower the target's Defense by one stage. |
| Heat Wave | Has a 10% chance to burn the target. |
| Will-O-Wisp | Burns the target. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Taunt | For the next few turns, the target can only use damaging moves. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Superpower | Lowers the user's Attack and Defense by one stage after inflicting damage. |
| Yawn | Target sleeps at the end of the next turn. |
| Endeavor | Lowers the target's HP to equal the user's. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Overheat | Lowers the user's Special Attack by two stages after inflicting damage. |
| Odor Sleuth | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Rock Tomb | Has a 100% chance to lower the target's Speed by one stage. |
| Covet | Takes the target's item. |
| Gyro Ball | Power raises when the user has lower Speed, up to a maximum of 150. |
| Assurance | Power is doubled if the target has already received damage this turn. |
| Sucker Punch | Only works if the target is about to use a damaging move. |
| Flare Blitz | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| Zen Headbutt | Has a 20% chance to make the target flinch. |
| Grass Knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Head Smash | User receives 1/2 the damage inflicted in recoil. |
| Heavy Slam | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Flame Charge | Inflicts regular damage. Raises the user's Speed by one stage. |
| Round | Has double power if it's used more than once per turn. |
| Echoed Voice | Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200. |
| Incinerate | Destroys the target's held berry. |
| Fire Pledge | With Water Pledge, doubles the effect chance of friendly Poku00e9mon's moves for four turns. |
| Work Up | Raises the user's Attack and Special Attack by one stage each. |
| Wild Charge | User receives 1/4 the damage it inflicts in recoil. |
| Heat Crash | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Confide | Lowers the target's Special Attack by one stage. |
| Burn Up | Removes the user's fire type after inflicting damage. |
| Stomping Tantrum | Has double power if the user's last move failed. |