The whole body is swathed with wide vines that are similar to sea weed. Its vines shake as it walks.
| Name | Description |
|---|---|
| Swords Dance | Raises the user's Attack by two stages. |
| Cut | Inflicts regular damage with no additional effect. |
| Bind | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Slam | Inflicts regular damage with no additional effect. |
| Vine Whip | Inflicts regular damage with no additional effect. |
| Headbutt | Has a 30% chance to make the target flinch. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Hyper Beam | User foregoes its next turn to recharge. |
| Absorb | Drains half the damage inflicted to heal the user. |
| Mega Drain | Drains half the damage inflicted to heal the user. |
| Leech Seed | Seeds the target, stealing HP from it every turn. |
| Growth | Raises the user's Attack and Special Attack by one stage. |
| Solar Beam | Requires a turn to charge before attacking. |
| Poison Powder | Poisons the target. |
| Stun Spore | Paralyzes the target. |
| Sleep Powder | Puts the target to sleep. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Confusion | Has a 10% chance to confuse the target. |
| Rage | If the user is hit after using this move, its Attack rises by one stage. |
| Mimic | Copies the target's last used move. |
| Double Team | Raises the user's evasion by one stage. |
| Reflect | Reduces damage from physical attacks by half. |
| Bide | User waits for two turns, then hits back for twice the damage it took. |
| Skull Bash | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| Constrict | Has a 10% chance to lower the target's Speed by one stage. |
| Amnesia | Raises the user's Special Defense by two stages. |
| Flash | Lowers the target's accuracy by one stage. |
| Rest | User sleeps for two turns, completely healing itself. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Flail | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Protect | Prevents any moves from hitting the user this turn. |
| Sludge Bomb | Has a 30% chance to poison the target. |
| Giga Drain | Drains half the damage inflicted to heal the user. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Pain Split | Sets the user's and targets's HP to the average of their current HP. |
| Sweet Scent | Lowers the target's evasion by one stage. |
| Synthesis | Heals the user by half its max HP. Affected by weather. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Psych Up | Discards the user's stat changes and copies the target's. |
| Ancient Power | Has a 10% chance to raise all of the user's stats by one stage. |
| Rock Smash | Has a 50% chance to lower the target's Defense by one stage. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Nature Power | Uses a move which depends upon the terrain. |
| Ingrain | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Knock Off | Target drops its held item. |
| Endeavor | Lowers the target's HP to equal the user's. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Tickle | Lowers the target's Attack and Defense by one stage. |
| Bullet Seed | Hits 2-5 times in one turn. |
| Shock Wave | Never misses. |
| Wake-Up Slap | If the target is asleep, has double power and wakes it up. |
| Natural Gift | Power and type depend on the held berry. |
| Wring Out | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Power Swap | User swaps Attack and Special Attack changes with the target. |
| Worry Seed | Changes the target's ability to Insomnia. |
| Seed Bomb | Inflicts regular damage with no additional effect. |
| Energy Ball | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact | User foregoes its next turn to recharge. |
| Leaf Storm | Lowers the user's Special Attack by two stages after inflicting damage. |
| Power Whip | Inflicts regular damage with no additional effect. |
| Captivate | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| Grass Knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Double Hit | Hits twice in one turn. |
| Rage Powder | Redirects the target's single-target effects to the user for this turn. |
| Acid Spray | Lowers the target's Special Defense by two stages. |
| Round | Has double power if it's used more than once per turn. |
| Grassy Terrain | For five turns, heals all Poku00e9mon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5u00d7 their power. |
| Confide | Lowers the target's Special Attack by one stage. |
| Infestation | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Grassy Glide | Inflicts regular damage with no additional effect. |