Tangela

The whole body is swathed with wide vines that are similar to sea­ weed. Its vines shake as it walks.

Types: grass
Latest Pokedex Entry: 95 (Hisui)

Moves

Name Description
Swords Dance Raises the user's Attack by two stages.
Cut Inflicts regular damage with no additional effect.
Bind Prevents the target from fleeing and inflicts damage for 2-5 turns.
Slam Inflicts regular damage with no additional effect.
Vine Whip Inflicts regular damage with no additional effect.
Headbutt Has a 30% chance to make the target flinch.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Hyper Beam User foregoes its next turn to recharge.
Absorb Drains half the damage inflicted to heal the user.
Mega Drain Drains half the damage inflicted to heal the user.
Leech Seed Seeds the target, stealing HP from it every turn.
Growth Raises the user's Attack and Special Attack by one stage.
Solar Beam Requires a turn to charge before attacking.
Poison Powder Poisons the target.
Stun Spore Paralyzes the target.
Sleep Powder Puts the target to sleep.
Toxic Badly poisons the target, inflicting more damage every turn.
Confusion Has a 10% chance to confuse the target.
Rage If the user is hit after using this move, its Attack rises by one stage.
Mimic Copies the target's last used move.
Double Team Raises the user's evasion by one stage.
Reflect Reduces damage from physical attacks by half.
Bide User waits for two turns, then hits back for twice the damage it took.
Skull Bash Raises the user's Defense by one stage. User charges for one turn before attacking.
Constrict Has a 10% chance to lower the target's Speed by one stage.
Amnesia Raises the user's Special Defense by two stages.
Flash Lowers the target's accuracy by one stage.
Rest User sleeps for two turns, completely healing itself.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief Takes the target's item.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Protect Prevents any moves from hitting the user this turn.
Sludge Bomb Has a 30% chance to poison the target.
Giga Drain Drains half the damage inflicted to heal the user.
Endure Prevents the user's HP from lowering below 1 this turn.
Swagger Raises the target's Attack by two stages and confuses the target.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Pain Split Sets the user's and targets's HP to the average of their current HP.
Sweet Scent Lowers the target's evasion by one stage.
Synthesis Heals the user by half its max HP. Affected by weather.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day Changes the weather to sunny for five turns.
Psych Up Discards the user's stat changes and copies the target's.
Ancient Power Has a 10% chance to raise all of the user's stats by one stage.
Rock Smash Has a 50% chance to lower the target's Defense by one stage.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Nature Power Uses a move which depends upon the terrain.
Ingrain Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Knock Off Target drops its held item.
Endeavor Lowers the target's HP to equal the user's.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Tickle Lowers the target's Attack and Defense by one stage.
Bullet Seed Hits 2-5 times in one turn.
Shock Wave Never misses.
Wake-Up Slap If the target is asleep, has double power and wakes it up.
Natural Gift Power and type depend on the held berry.
Wring Out Power increases against targets with more HP remaining, up to a maximum of 121 power.
Power Swap User swaps Attack and Special Attack changes with the target.
Worry Seed Changes the target's ability to Insomnia.
Seed Bomb Inflicts regular damage with no additional effect.
Energy Ball Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact User foregoes its next turn to recharge.
Leaf Storm Lowers the user's Special Attack by two stages after inflicting damage.
Power Whip Inflicts regular damage with no additional effect.
Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.
Double Hit Hits twice in one turn.
Rage Powder Redirects the target's single-target effects to the user for this turn.
Acid Spray Lowers the target's Special Defense by two stages.
Round Has double power if it's used more than once per turn.
Grassy Terrain For five turns, heals all Poku00e9mon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5u00d7 their power.
Confide Lowers the target's Special Attack by one stage.
Infestation Prevents the target from fleeing and inflicts damage for 2-5 turns.
Grassy Glide Inflicts regular damage with no additional effect.