Servine

It moves along the ground as if sliding. Its swift movements befuddle its foes, and it then attacks with a vine whip.

Types: grass
Latest Pokedex Entry: 201 (Blueberry)

Moves

Name Description
Swords Dance Raises the user's Attack by two stages.
Cut Inflicts regular damage with no additional effect.
Bind Prevents the target from fleeing and inflicts damage for 2-5 turns.
Slam Inflicts regular damage with no additional effect.
Vine Whip Inflicts regular damage with no additional effect.
Tackle Inflicts regular damage with no additional effect.
Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Leer Lowers the target's Defense by one stage.
Mega Drain Drains half the damage inflicted to heal the user.
Leech Seed Seeds the target, stealing HP from it every turn.
Growth Raises the user's Attack and Special Attack by one stage.
Solar Beam Requires a turn to charge before attacking.
Toxic Badly poisons the target, inflicting more damage every turn.
Double Team Raises the user's evasion by one stage.
Light Screen Reduces damage from special attacks by 50% for five turns.
Reflect Reduces damage from physical attacks by half.
Swift Never misses.
Glare Paralyzes the target.
Flash Lowers the target's accuracy by one stage.
Rest User sleeps for two turns, completely healing itself.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Protect Prevents any moves from hitting the user this turn.
Giga Drain Drains half the damage inflicted to heal the user.
Endure Prevents the user's HP from lowering below 1 this turn.
Swagger Raises the target's Attack by two stages and confuses the target.
Mean Look Prevents the target from leaving battle.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Safeguard Protects the user's field from major status ailments and confusion for five turns.
Sweet Scent Lowers the target's evasion by one stage.
Iron Tail Has a 30% chance to lower the target's Defense by one stage.
Synthesis Heals the user by half its max HP. Affected by weather.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Twister Has a 20% chance to make the target flinch.
Sunny Day Changes the weather to sunny for five turns.
Mirror Coat Inflicts twice the damage the user received from the last special hit it took.
Torment Prevents the target from using the same move twice in a row.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Nature Power Uses a move which depends upon the terrain.
Taunt For the next few turns, the target can only use damaging moves.
Helping Hand Ally's next move inflicts half more damage.
Knock Off Target drops its held item.
Snatch Steals the target's move, if it's self-targeted.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Bullet Seed Hits 2-5 times in one turn.
Aerial Ace Never misses.
Magical Leaf Never misses.
Calm Mind Raises the user's Special Attack and Special Defense by one stage.
Leaf Blade Has an increased chance for a critical hit.
Wring Out Power increases against targets with more HP remaining, up to a maximum of 121 power.
Gastro Acid Nullifies target's ability until it leaves battle.
Worry Seed Changes the target's ability to Insomnia.
Aqua Tail Inflicts regular damage with no additional effect.
Seed Bomb Inflicts regular damage with no additional effect.
Energy Ball Has a 10% chance to lower the target's Special Defense by one stage.
Defog Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Leaf Storm Lowers the user's Special Attack by two stages after inflicting damage.
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.
Coil Raises the user's Attack, Defense, and accuracy by one stage each.
Round Has double power if it's used more than once per turn.
Grass Pledge With Fire Pledge, damages opposing Poku00e9mon for 1/8 their max HP every turn for four turns.
Work Up Raises the user's Attack and Special Attack by one stage each.
Leaf Tornado Has a 50% chance to lower the target's accuracy by one stage.
Petal Blizzard Inflicts regular damage.
Grassy Terrain For five turns, heals all Poku00e9mon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5u00d7 their power.
Confide Lowers the target's Special Attack by one stage.
Grassy Glide Inflicts regular damage with no additional effect.