It moves along the ground as if sliding. Its swift movements befuddle its foes, and it then attacks with a vine whip.
| Name | Description |
|---|---|
| Swords Dance | Raises the user's Attack by two stages. |
| Cut | Inflicts regular damage with no additional effect. |
| Bind | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Slam | Inflicts regular damage with no additional effect. |
| Vine Whip | Inflicts regular damage with no additional effect. |
| Tackle | Inflicts regular damage with no additional effect. |
| Wrap | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Leer | Lowers the target's Defense by one stage. |
| Mega Drain | Drains half the damage inflicted to heal the user. |
| Leech Seed | Seeds the target, stealing HP from it every turn. |
| Growth | Raises the user's Attack and Special Attack by one stage. |
| Solar Beam | Requires a turn to charge before attacking. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Double Team | Raises the user's evasion by one stage. |
| Light Screen | Reduces damage from special attacks by 50% for five turns. |
| Reflect | Reduces damage from physical attacks by half. |
| Swift | Never misses. |
| Glare | Paralyzes the target. |
| Flash | Lowers the target's accuracy by one stage. |
| Rest | User sleeps for two turns, completely healing itself. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Protect | Prevents any moves from hitting the user this turn. |
| Giga Drain | Drains half the damage inflicted to heal the user. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Mean Look | Prevents the target from leaving battle. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Safeguard | Protects the user's field from major status ailments and confusion for five turns. |
| Sweet Scent | Lowers the target's evasion by one stage. |
| Iron Tail | Has a 30% chance to lower the target's Defense by one stage. |
| Synthesis | Heals the user by half its max HP. Affected by weather. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Twister | Has a 20% chance to make the target flinch. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Mirror Coat | Inflicts twice the damage the user received from the last special hit it took. |
| Torment | Prevents the target from using the same move twice in a row. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Nature Power | Uses a move which depends upon the terrain. |
| Taunt | For the next few turns, the target can only use damaging moves. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Knock Off | Target drops its held item. |
| Snatch | Steals the target's move, if it's self-targeted. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Bullet Seed | Hits 2-5 times in one turn. |
| Aerial Ace | Never misses. |
| Magical Leaf | Never misses. |
| Calm Mind | Raises the user's Special Attack and Special Defense by one stage. |
| Leaf Blade | Has an increased chance for a critical hit. |
| Wring Out | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Gastro Acid | Nullifies target's ability until it leaves battle. |
| Worry Seed | Changes the target's ability to Insomnia. |
| Aqua Tail | Inflicts regular damage with no additional effect. |
| Seed Bomb | Inflicts regular damage with no additional effect. |
| Energy Ball | Has a 10% chance to lower the target's Special Defense by one stage. |
| Defog | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
| Leaf Storm | Lowers the user's Special Attack by two stages after inflicting damage. |
| Grass Knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Coil | Raises the user's Attack, Defense, and accuracy by one stage each. |
| Round | Has double power if it's used more than once per turn. |
| Grass Pledge | With Fire Pledge, damages opposing Poku00e9mon for 1/8 their max HP every turn for four turns. |
| Work Up | Raises the user's Attack and Special Attack by one stage each. |
| Leaf Tornado | Has a 50% chance to lower the target's accuracy by one stage. |
| Petal Blizzard | Inflicts regular damage. |
| Grassy Terrain | For five turns, heals all Poku00e9mon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5u00d7 their power. |
| Confide | Lowers the target's Special Attack by one stage. |
| Grassy Glide | Inflicts regular damage with no additional effect. |