Salamence

SALAMENCE came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this POKéMON’s cells, causing it to sprout its magnificent wings.

Types: dragon flying
Latest Pokedex Entry: 278 (Paldea)

Moves

Name Description
Cut Inflicts regular damage with no additional effect.
Fly User flies high into the air, dodging all attacks, and hits next turn.
Headbutt Has a 30% chance to make the target flinch.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Leer Lowers the target's Defense by one stage.
Bite Has a 30% chance to make the target flinch.
Roar Immediately ends wild battles. Forces trainers to switch Poku00e9mon.
Ember Has a 10% chance to burn the target.
Flamethrower Has a 10% chance to burn the target.
Hydro Pump Inflicts regular damage with no additional effect.
Hyper Beam User foregoes its next turn to recharge.
Strength Inflicts regular damage with no additional effect.
Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns.
Earthquake Inflicts regular damage and can hit Dig users.
Toxic Badly poisons the target, inflicting more damage every turn.
Rage If the user is hit after using this move, its Attack rises by one stage.
Mimic Copies the target's last used move.
Double Team Raises the user's evasion by one stage.
Defense Curl Raises user's Defense by one stage.
Focus Energy Increases the user's chance to score a critical hit.
Fire Blast Has a 10% chance to burn the target.
Swift Never misses.
Rest User sleeps for two turns, completely healing itself.
Rock Slide Has a 30% chance to make the target flinch.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Protect Prevents any moves from hitting the user this turn.
Scary Face Lowers the target's Speed by two stages.
Mud-Slap Has a 100% chance to lower the target's accuracy by one stage.
Outrage Hits every turn for 2-3 turns, then confuses the user.
Endure Prevents the user's HP from lowering below 1 this turn.
Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
Swagger Raises the target's Attack by two stages and confuses the target.
Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Steel Wing Has a 10% chance to raise the user's Defense by one stage.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Dragon Breath Has a 30% chance to paralyze the target.
Iron Tail Has a 30% chance to lower the target's Defense by one stage.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Twister Has a 20% chance to make the target flinch.
Rain Dance Changes the weather to rain for five turns.
Sunny Day Changes the weather to sunny for five turns.
Crunch Has a 20% chance to lower the target's Defense by one stage.
Rock Smash Has a 50% chance to lower the target's Defense by one stage.
Heat Wave Has a 10% chance to burn the target.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Helping Hand Ally's next move inflicts half more damage.
Brick Break Destroys Reflect and Light Screen.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Hyper Voice Inflicts regular damage with no additional effect.
Air Cutter Has an increased chance for a critical hit.
Rock Tomb Has a 100% chance to lower the target's Speed by one stage.
Aerial Ace Never misses.
Iron Defense Raises the user's Defense by two stages.
Dragon Claw Inflicts regular damage with no additional effect.
Dragon Dance Raises the user's Attack and Speed by one stage.
Roost Heals the user by half its max HP.
Natural Gift Power and type depend on the held berry.
Tailwind For three turns, friendly Poku00e9mon have doubled Speed.
Aqua Tail Inflicts regular damage with no additional effect.
Air Slash Has a 30% chance to make the target flinch.
Dragon Pulse Inflicts regular damage with no additional effect.
Giga Impact User foregoes its next turn to recharge.
Shadow Claw Has an increased chance for a critical hit.
Thunder Fang Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Fire Fang Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Zen Headbutt Has a 20% chance to make the target flinch.
Defog Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Draco Meteor Lowers the user's Special Attack by two stages after inflicting damage.
Iron Head Has a 30% chance to make the target flinch.
Stone Edge Has an increased chance for a critical hit.
Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.
Ominous Wind Has a 10% chance to raise all of the user's stats by one stage.
Hone Claws Raises the user's Attack and accuracy by one stage.
Round Has double power if it's used more than once per turn.
Incinerate Destroys the target's held berry.
Bulldoze Has a 100% chance to lower the target's Speed by one stage.
Dragon Tail Ends wild battles. Forces trainers to switch Poku00e9mon.
Hurricane Has a 30% chance to confuse the target.
Confide Lowers the target's Special Attack by one stage.
Laser Focus Guarantees a critical hit with the user's next move.
Brutal Swing Inflicts regular damage with no additional effect.
Psychic Fangs Destroys Reflect and Light Screen.
Breaking Swipe Lowers the target's Attack by one stage after inflicting damage.
Dual Wingbeat Inflicts regular damage with no additional effect.