Porygon

A POKéMON that consists entirely of programming code. Capable of moving freely in cyberspace.

Types: normal
Latest Pokedex Entry: 129 (Blueberry)

Moves

Name Description
Headbutt Has a 30% chance to make the target flinch.
Tackle Inflicts regular damage with no additional effect.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Ice Beam Has a 10% chance to freeze the target.
Blizzard Has a 10% chance to freeze the target.
Psybeam Has a 10% chance to confuse the target.
Hyper Beam User foregoes its next turn to recharge.
Solar Beam Requires a turn to charge before attacking.
Thunder Shock Has a 10% chance to paralyze the target.
Thunderbolt Has a 10% chance to paralyze the target.
Thunder Wave Paralyzes the target.
Thunder Has a 30% chance to paralyze the target.
Toxic Badly poisons the target, inflicting more damage every turn.
Psychic Has a 10% chance to lower the target's Special Defense by one stage.
Agility Raises the user's Speed by two stages.
Rage If the user is hit after using this move, its Attack rises by one stage.
Teleport Immediately ends wild battles. No effect otherwise.
Mimic Copies the target's last used move.
Double Team Raises the user's evasion by one stage.
Recover Heals the user by half its max HP.
Barrier Raises the user's Defense by two stages.
Reflect Reduces damage from physical attacks by half.
Bide User waits for two turns, then hits back for twice the damage it took.
Swift Never misses.
Skull Bash Raises the user's Defense by one stage. User charges for one turn before attacking.
Dream Eater Only works on sleeping Poku00e9mon. Drains half the damage inflicted to heal the user.
Flash Lowers the target's accuracy by one stage.
Psywave Inflicts damage between 50% and 150% of the user's level.
Rest User sleeps for two turns, completely healing itself.
Sharpen Raises the user's Attack by one stage.
Conversion User's type changes to the type of one of its moves at random.
Tri Attack Has a 20% chance to burn, freeze, or paralyze the target.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief Takes the target's item.
Nightmare Target loses 1/4 its max HP every turn as long as it's asleep.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Conversion 2 Changes the user's type to a random type either resistant or immune to the last move used against it.
Protect Prevents any moves from hitting the user this turn.
Zap Cannon Has a 100% chance to paralyze the target.
Icy Wind Has a 100% chance to lower the target's Speed by one stage.
Lock-On Ensures that the user's next move will hit the target.
Endure Prevents the user's HP from lowering below 1 this turn.
Swagger Raises the target's Attack by two stages and confuses the target.
Spark Has a 30% chance to paralyze the target.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Pain Split Sets the user's and targets's HP to the average of their current HP.
Iron Tail Has a 30% chance to lower the target's Defense by one stage.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance Changes the weather to rain for five turns.
Sunny Day Changes the weather to sunny for five turns.
Psych Up Discards the user's stat changes and copies the target's.
Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Charge Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Trick User and target swap items.
Magic Coat Reflects back the first effect move used on the user this turn.
Recycle User recovers the item it last used up.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Signal Beam Has a 10% chance to confuse the target.
Aerial Ace Never misses.
Shock Wave Never misses.
Gravity Disables moves and immunities that involve flying or levitating for five turns.
Natural Gift Power and type depend on the held berry.
Power Swap User swaps Attack and Special Attack changes with the target.
Guard Swap User swaps Defense and Special Defense changes with the target.
Last Resort Can only be used after all of the user's other moves have been used.
Magnet Rise User is immune to Ground moves and effects for five turns.
Giga Impact User foregoes its next turn to recharge.
Zen Headbutt Has a 20% chance to make the target flinch.
Trick Room For five turns, slower Poku00e9mon will act before faster Poku00e9mon.
Discharge Has a 30% chance to paralyze the target.
Charge Beam Has a 70% chance to raise the user's Special Attack by one stage.
Wonder Room All Poku00e9mon's Defense and Special Defense are swapped for 5 turns.
Psyshock Inflicts damage based on the target's Defense, not Special Defense.
Telekinesis Moves have 100% accuracy against the target for three turns.
Foul Play Calculates damage with the target's attacking stat.
Round Has double power if it's used more than once per turn.
Ally Switch User switches places with the friendly Poku00e9mon opposite it.
Electroweb Lowers the target's Speed by one stage.
Confide Lowers the target's Special Attack by one stage.
Eerie Impulse Lowers the target's Special Attack by two stages.
Speed Swap Exchanges the user's Speed with the target's.