Its milk is packed with nutrition, making it the ultimate beverage for the sick or weary.
| Name | Description |
|---|---|
| Mega Punch | Inflicts regular damage with no additional effect. |
| Fire Punch | Has a 10% chance to burn the target. |
| Ice Punch | Has a 10% chance to freeze the target. |
| Thunder Punch | Has a 10% chance to paralyze the target. |
| Stomp | Has a 30% chance to make the target flinch. |
| Mega Kick | Inflicts regular damage with no additional effect. |
| Headbutt | Has a 30% chance to make the target flinch. |
| Tackle | Inflicts regular damage with no additional effect. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Growl | Lowers the target's Attack by one stage. |
| Surf | Inflicts regular damage and can hit Dive users. |
| Ice Beam | Has a 10% chance to freeze the target. |
| Blizzard | Has a 10% chance to freeze the target. |
| Hyper Beam | User foregoes its next turn to recharge. |
| Counter | Inflicts twice the damage the user received from the last physical hit it took. |
| Seismic Toss | Inflicts damage equal to the user's level. |
| Strength | Inflicts regular damage with no additional effect. |
| Solar Beam | Requires a turn to charge before attacking. |
| Thunderbolt | Has a 10% chance to paralyze the target. |
| Thunder Wave | Paralyzes the target. |
| Thunder | Has a 30% chance to paralyze the target. |
| Earthquake | Inflicts regular damage and can hit Dig users. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Mimic | Copies the target's last used move. |
| Double Team | Raises the user's evasion by one stage. |
| Defense Curl | Raises user's Defense by one stage. |
| Bide | User waits for two turns, then hits back for twice the damage it took. |
| Metronome | Randomly selects and uses any move in the game. |
| Dizzy Punch | Has a 20% chance to confuse the target. |
| Rest | User sleeps for two turns, completely healing itself. |
| Rock Slide | Has a 30% chance to make the target flinch. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Reversal | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Protect | Prevents any moves from hitting the user this turn. |
| Mud-Slap | Has a 100% chance to lower the target's accuracy by one stage. |
| Zap Cannon | Has a 100% chance to paralyze the target. |
| Icy Wind | Has a 100% chance to lower the target's Speed by one stage. |
| Sandstorm | Changes the weather to a sandstorm for five turns. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Charm | Lowers the target's Attack by two stages. |
| Rollout | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Milk Drink | Heals the user by half its max HP. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Heal Bell | Cures the entire party of major status effects. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Present | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Dynamic Punch | Has a 100% chance to confuse the target. |
| Sweet Scent | Lowers the target's evasion by one stage. |
| Iron Tail | Has a 30% chance to lower the target's Defense by one stage. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance | Changes the weather to rain for five turns. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Psych Up | Discards the user's stat changes and copies the target's. |
| Shadow Ball | Has a 20% chance to lower the target's Special Defense by one stage. |
| Rock Smash | Has a 50% chance to lower the target's Defense by one stage. |
| Whirlpool | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Focus Punch | If the user takes damage before attacking, the attack is canceled. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Brick Break | Destroys Reflect and Light Screen. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Rock Tomb | Has a 100% chance to lower the target's Speed by one stage. |
| Block | Prevents the target from leaving battle. |
| Shock Wave | Never misses. |
| Water Pulse | Has a 20% chance to confuse the target. |
| Wake-Up Slap | If the target is asleep, has double power and wakes it up. |
| Hammer Arm | Lowers user's Speed by one stage. |
| Gyro Ball | Power raises when the user has lower Speed, up to a maximum of 150. |
| Natural Gift | Power and type depend on the held berry. |
| Fling | Throws held item at the target; power depends on the item. |
| Punishment | Power increases against targets with more raised stats, up to a maximum of 200. |
| Focus Blast | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact | User foregoes its next turn to recharge. |
| Zen Headbutt | Has a 20% chance to make the target flinch. |
| Iron Head | Has a 30% chance to make the target flinch. |
| Captivate | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| Stealth Rock | Causes damage when opposing Poku00e9mon switch in. |
| Heavy Slam | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| After You | Makes the target act next this turn. |
| Round | Has double power if it's used more than once per turn. |
| Echoed Voice | Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200. |
| Retaliate | Has double power if a friendly Poku00e9mon fainted last turn. |
| Bulldoze | Has a 100% chance to lower the target's Speed by one stage. |
| Work Up | Raises the user's Attack and Special Attack by one stage each. |
| Heart Stamp | Has a 30% chance to make the target flinch. |
| Belch | Can only be used after the user has eaten a berry. |
| Play Rough | Has a 10% chance to lower the target's Attack by one stage. |
| Confide | Lowers the target's Special Attack by one stage. |
| Power-Up Punch | Raises the user's Attack by one stage after inflicting damage. |
| High Horsepower | Inflicts regular damage with no additional effect. |
| Stomping Tantrum | Has double power if the user's last move failed. |
| Steel Roller | Inflicts regular damage with no additional effect. |