Miltank

Its milk is packed with nutrition, making it the ultimate beverage for the sick or weary.

Types: normal
Latest Pokedex Entry: 117 (Isle Of Armor)

Moves

Name Description
Mega Punch Inflicts regular damage with no additional effect.
Fire Punch Has a 10% chance to burn the target.
Ice Punch Has a 10% chance to freeze the target.
Thunder Punch Has a 10% chance to paralyze the target.
Stomp Has a 30% chance to make the target flinch.
Mega Kick Inflicts regular damage with no additional effect.
Headbutt Has a 30% chance to make the target flinch.
Tackle Inflicts regular damage with no additional effect.
Body Slam Has a 30% chance to paralyze the target.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Growl Lowers the target's Attack by one stage.
Surf Inflicts regular damage and can hit Dive users.
Ice Beam Has a 10% chance to freeze the target.
Blizzard Has a 10% chance to freeze the target.
Hyper Beam User foregoes its next turn to recharge.
Counter Inflicts twice the damage the user received from the last physical hit it took.
Seismic Toss Inflicts damage equal to the user's level.
Strength Inflicts regular damage with no additional effect.
Solar Beam Requires a turn to charge before attacking.
Thunderbolt Has a 10% chance to paralyze the target.
Thunder Wave Paralyzes the target.
Thunder Has a 30% chance to paralyze the target.
Earthquake Inflicts regular damage and can hit Dig users.
Toxic Badly poisons the target, inflicting more damage every turn.
Mimic Copies the target's last used move.
Double Team Raises the user's evasion by one stage.
Defense Curl Raises user's Defense by one stage.
Bide User waits for two turns, then hits back for twice the damage it took.
Metronome Randomly selects and uses any move in the game.
Dizzy Punch Has a 20% chance to confuse the target.
Rest User sleeps for two turns, completely healing itself.
Rock Slide Has a 30% chance to make the target flinch.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Protect Prevents any moves from hitting the user this turn.
Mud-Slap Has a 100% chance to lower the target's accuracy by one stage.
Zap Cannon Has a 100% chance to paralyze the target.
Icy Wind Has a 100% chance to lower the target's Speed by one stage.
Sandstorm Changes the weather to a sandstorm for five turns.
Endure Prevents the user's HP from lowering below 1 this turn.
Charm Lowers the target's Attack by two stages.
Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
Swagger Raises the target's Attack by two stages and confuses the target.
Milk Drink Heals the user by half its max HP.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Heal Bell Cures the entire party of major status effects.
Return Power increases with happiness, up to a maximum of 102.
Present Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Dynamic Punch Has a 100% chance to confuse the target.
Sweet Scent Lowers the target's evasion by one stage.
Iron Tail Has a 30% chance to lower the target's Defense by one stage.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance Changes the weather to rain for five turns.
Sunny Day Changes the weather to sunny for five turns.
Psych Up Discards the user's stat changes and copies the target's.
Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.
Rock Smash Has a 50% chance to lower the target's Defense by one stage.
Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Focus Punch If the user takes damage before attacking, the attack is canceled.
Helping Hand Ally's next move inflicts half more damage.
Brick Break Destroys Reflect and Light Screen.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Rock Tomb Has a 100% chance to lower the target's Speed by one stage.
Block Prevents the target from leaving battle.
Shock Wave Never misses.
Water Pulse Has a 20% chance to confuse the target.
Wake-Up Slap If the target is asleep, has double power and wakes it up.
Hammer Arm Lowers user's Speed by one stage.
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.
Natural Gift Power and type depend on the held berry.
Fling Throws held item at the target; power depends on the item.
Punishment Power increases against targets with more raised stats, up to a maximum of 200.
Focus Blast Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact User foregoes its next turn to recharge.
Zen Headbutt Has a 20% chance to make the target flinch.
Iron Head Has a 30% chance to make the target flinch.
Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.
Stealth Rock Causes damage when opposing Poku00e9mon switch in.
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.
After You Makes the target act next this turn.
Round Has double power if it's used more than once per turn.
Echoed Voice Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200.
Retaliate Has double power if a friendly Poku00e9mon fainted last turn.
Bulldoze Has a 100% chance to lower the target's Speed by one stage.
Work Up Raises the user's Attack and Special Attack by one stage each.
Heart Stamp Has a 30% chance to make the target flinch.
Belch Can only be used after the user has eaten a berry.
Play Rough Has a 10% chance to lower the target's Attack by one stage.
Confide Lowers the target's Special Attack by one stage.
Power-Up Punch Raises the user's Attack by one stage after inflicting damage.
High Horsepower Inflicts regular damage with no additional effect.
Stomping Tantrum Has double power if the user's last move failed.
Steel Roller Inflicts regular damage with no additional effect.