Magearna

This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.

Types: steel fairy
Latest Pokedex Entry: 401 (Updated Alola)

Moves

Name Description
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Sonic Boom Inflicts 20 points of damage.
Ice Beam Has a 10% chance to freeze the target.
Psybeam Has a 10% chance to confuse the target.
Aurora Beam Has a 10% chance to lower the target's Attack by one stage.
Hyper Beam User foregoes its next turn to recharge.
Solar Beam Requires a turn to charge before attacking.
Thunderbolt Has a 10% chance to paralyze the target.
Thunder Wave Paralyzes the target.
Psychic Has a 10% chance to lower the target's Special Defense by one stage.
Agility Raises the user's Speed by two stages.
Double Team Raises the user's evasion by one stage.
Confuse Ray Confuses the target.
Defense Curl Raises user's Defense by one stage.
Light Screen Reduces damage from special attacks by 50% for five turns.
Reflect Reduces damage from physical attacks by half.
Self-Destruct User faints.
Swift Never misses.
Explosion User faints.
Rest User sleeps for two turns, completely healing itself.
Tri Attack Has a 20% chance to burn, freeze, or paralyze the target.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Mind Reader Ensures that the user's next move will hit the target.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Protect Prevents any moves from hitting the user this turn.
Spikes Scatters Spikes, hurting opposing Poku00e9mon that switch in.
Zap Cannon Has a 100% chance to paralyze the target.
Lock-On Ensures that the user's next move will hit the target.
Endure Prevents the user's HP from lowering below 1 this turn.
Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
False Swipe Cannot lower the target's HP below 1.
Swagger Raises the target's Attack by two stages and confuses the target.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Heal Bell Cures the entire party of major status effects.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Pain Split Sets the user's and targets's HP to the average of their current HP.
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Sunny Day Changes the weather to sunny for five turns.
Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Helping Hand Ally's next move inflicts half more damage.
Trick User and target swap items.
Brick Break Destroys Reflect and Light Screen.
Skill Swap User and target swap abilities.
Imprison Prevents the target from using any moves that the user also knows.
Metal Sound Lowers the target's Special Defense by two stages.
Signal Beam Has a 10% chance to confuse the target.
Iron Defense Raises the user's Defense by two stages.
Calm Mind Raises the user's Special Attack and Special Defense by one stage.
Shock Wave Never misses.
Gravity Disables moves and immunities that involve flying or levitating for five turns.
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.
Embargo Target cannot use held items.
Trump Card Power increases when this move has less PP, up to a maximum of 200.
Lucky Chant Prevents the target from scoring critical hits for five turns.
Power Swap User swaps Attack and Special Attack changes with the target.
Guard Swap User swaps Defense and Special Defense changes with the target.
Last Resort Can only be used after all of the user's other moves have been used.
Heart Swap User and target swap stat changes.
Magnet Rise User is immune to Ground moves and effects for five turns.
Aura Sphere Never misses.
Focus Blast Has a 10% chance to lower the target's Special Defense by one stage.
Energy Ball Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact User foregoes its next turn to recharge.
Zen Headbutt Has a 20% chance to make the target flinch.
Mirror Shot Has a 30% chance to lower the target's accuracy by one stage.
Flash Cannon Has a 10% chance to lower the target's Special Defense by one stage.
Trick Room For five turns, slower Poku00e9mon will act before faster Poku00e9mon.
Iron Head Has a 30% chance to make the target flinch.
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.
Charge Beam Has a 70% chance to raise the user's Special Attack by one stage.
Psyshock Inflicts damage based on the target's Defense, not Special Defense.
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.
Synchronoise Hits any Poku00e9mon that shares a type with the user.
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.
After You Makes the target act next this turn.
Round Has double power if it's used more than once per turn.
Echoed Voice Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200.
Stored Power Power is higher the more the user's stats have been raised, to a maximum of 31u00d7.
Shift Gear Raises the user's Attack by one stage and its Speed by two stages.
Volt Switch User must switch out after attacking.
Electroweb Lowers the target's Speed by one stage.
Disarming Voice Never misses.
Draining Kiss Drains 75% of the damage inflicted to heal the user.
Crafty Shield Protects all friendly Poku00e9mon from non-damaging moves.
Misty Terrain For five turns, protects all Poku00e9mon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Play Rough Has a 10% chance to lower the target's Attack by one stage.
Confide Lowers the target's Special Attack by one stage.
Eerie Impulse Lowers the target's Special Attack by two stages.
Magnetic Flux Raises the Defense and Special Defense of all friendly Poku00e9mon with plus or minus by one stage.
Dazzling Gleam Inflicts regular damage with no additional effect.
Gear Up Raises the Attack and Special Attack of all friendly Poku00e9mon with plus or minus by one stage.
Speed Swap Exchanges the user's Speed with the target's.
Fleur Cannon Lowers the user's Special Attack by two stages after inflicting damage.
Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller Inflicts regular damage with no additional effect.
Misty Explosion Inflicts regular damage with no additional effect.