This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
| Name | Description |
|---|---|
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Sonic Boom | Inflicts 20 points of damage. |
| Ice Beam | Has a 10% chance to freeze the target. |
| Psybeam | Has a 10% chance to confuse the target. |
| Aurora Beam | Has a 10% chance to lower the target's Attack by one stage. |
| Hyper Beam | User foregoes its next turn to recharge. |
| Solar Beam | Requires a turn to charge before attacking. |
| Thunderbolt | Has a 10% chance to paralyze the target. |
| Thunder Wave | Paralyzes the target. |
| Psychic | Has a 10% chance to lower the target's Special Defense by one stage. |
| Agility | Raises the user's Speed by two stages. |
| Double Team | Raises the user's evasion by one stage. |
| Confuse Ray | Confuses the target. |
| Defense Curl | Raises user's Defense by one stage. |
| Light Screen | Reduces damage from special attacks by 50% for five turns. |
| Reflect | Reduces damage from physical attacks by half. |
| Self-Destruct | User faints. |
| Swift | Never misses. |
| Explosion | User faints. |
| Rest | User sleeps for two turns, completely healing itself. |
| Tri Attack | Has a 20% chance to burn, freeze, or paralyze the target. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Mind Reader | Ensures that the user's next move will hit the target. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Protect | Prevents any moves from hitting the user this turn. |
| Spikes | Scatters Spikes, hurting opposing Poku00e9mon that switch in. |
| Zap Cannon | Has a 100% chance to paralyze the target. |
| Lock-On | Ensures that the user's next move will hit the target. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Rollout | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| False Swipe | Cannot lower the target's HP below 1. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Heal Bell | Cures the entire party of major status effects. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Pain Split | Sets the user's and targets's HP to the average of their current HP. |
| Baton Pass | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Encore | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Shadow Ball | Has a 20% chance to lower the target's Special Defense by one stage. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Trick | User and target swap items. |
| Brick Break | Destroys Reflect and Light Screen. |
| Skill Swap | User and target swap abilities. |
| Imprison | Prevents the target from using any moves that the user also knows. |
| Metal Sound | Lowers the target's Special Defense by two stages. |
| Signal Beam | Has a 10% chance to confuse the target. |
| Iron Defense | Raises the user's Defense by two stages. |
| Calm Mind | Raises the user's Special Attack and Special Defense by one stage. |
| Shock Wave | Never misses. |
| Gravity | Disables moves and immunities that involve flying or levitating for five turns. |
| Gyro Ball | Power raises when the user has lower Speed, up to a maximum of 150. |
| Embargo | Target cannot use held items. |
| Trump Card | Power increases when this move has less PP, up to a maximum of 200. |
| Lucky Chant | Prevents the target from scoring critical hits for five turns. |
| Power Swap | User swaps Attack and Special Attack changes with the target. |
| Guard Swap | User swaps Defense and Special Defense changes with the target. |
| Last Resort | Can only be used after all of the user's other moves have been used. |
| Heart Swap | User and target swap stat changes. |
| Magnet Rise | User is immune to Ground moves and effects for five turns. |
| Aura Sphere | Never misses. |
| Focus Blast | Has a 10% chance to lower the target's Special Defense by one stage. |
| Energy Ball | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact | User foregoes its next turn to recharge. |
| Zen Headbutt | Has a 20% chance to make the target flinch. |
| Mirror Shot | Has a 30% chance to lower the target's accuracy by one stage. |
| Flash Cannon | Has a 10% chance to lower the target's Special Defense by one stage. |
| Trick Room | For five turns, slower Poku00e9mon will act before faster Poku00e9mon. |
| Iron Head | Has a 30% chance to make the target flinch. |
| Grass Knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Charge Beam | Has a 70% chance to raise the user's Special Attack by one stage. |
| Psyshock | Inflicts damage based on the target's Defense, not Special Defense. |
| Heavy Slam | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Synchronoise | Hits any Poku00e9mon that shares a type with the user. |
| Electro Ball | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| After You | Makes the target act next this turn. |
| Round | Has double power if it's used more than once per turn. |
| Echoed Voice | Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200. |
| Stored Power | Power is higher the more the user's stats have been raised, to a maximum of 31u00d7. |
| Shift Gear | Raises the user's Attack by one stage and its Speed by two stages. |
| Volt Switch | User must switch out after attacking. |
| Electroweb | Lowers the target's Speed by one stage. |
| Disarming Voice | Never misses. |
| Draining Kiss | Drains 75% of the damage inflicted to heal the user. |
| Crafty Shield | Protects all friendly Poku00e9mon from non-damaging moves. |
| Misty Terrain | For five turns, protects all Poku00e9mon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. |
| Play Rough | Has a 10% chance to lower the target's Attack by one stage. |
| Confide | Lowers the target's Special Attack by one stage. |
| Eerie Impulse | Lowers the target's Special Attack by two stages. |
| Magnetic Flux | Raises the Defense and Special Defense of all friendly Poku00e9mon with plus or minus by one stage. |
| Dazzling Gleam | Inflicts regular damage with no additional effect. |
| Gear Up | Raises the Attack and Special Attack of all friendly Poku00e9mon with plus or minus by one stage. |
| Speed Swap | Exchanges the user's Speed with the target's. |
| Fleur Cannon | Lowers the user's Special Attack by two stages after inflicting damage. |
| Steel Beam | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Steel Roller | Inflicts regular damage with no additional effect. |
| Misty Explosion | Inflicts regular damage with no additional effect. |