When it decides to fight all out, it stands on its previously folded legs to enter Showdown Mode. It neutralizes its enemies in short order.
| Name | Description |
|---|---|
| Swords Dance | Raises the user's Attack by two stages. |
| Double Kick | Hits twice in one turn. |
| Tackle | Inflicts regular damage with no additional effect. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Leer | Lowers the target's Defense by one stage. |
| Low Kick | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Agility | Raises the user's Speed by two stages. |
| Screech | Lowers the target's Defense by two stages. |
| Leech Life | Drains half the damage inflicted to heal the user. |
| Rest | User sleeps for two turns, completely healing itself. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Reversal | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Spite | Lowers the PP of the target's last used move by 4. |
| Protect | Prevents any moves from hitting the user this turn. |
| Scary Face | Lowers the target's Speed by two stages. |
| Detect | Prevents any moves from hitting the user this turn. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Rain Dance | Changes the weather to rain for five turns. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Taunt | For the next few turns, the target can only use damaging moves. |
| Brick Break | Destroys Reflect and Light Screen. |
| Knock Off | Target drops its held item. |
| Astonish | Has a 30% chance to make the target flinch. |
| Aerial Ace | Never misses. |
| Bounce | User bounces high into the air, dodging all attacks, and hits next turn. |
| Feint | Hits through Protect and Detect. |
| U-turn | User must switch out after attacking. |
| Assurance | Power is doubled if the target has already received damage this turn. |
| Fling | Throws held item at the target; power depends on the item. |
| Sucker Punch | Only works if the target is about to use a damaging move. |
| Dark Pulse | Has a 20% chance to make the target flinch. |
| X-Scissor | Inflicts regular damage with no additional effect. |
| Bug Buzz | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact | User foregoes its next turn to recharge. |
| Bug Bite | If target has a berry, inflicts double damage and uses the berry. |
| Low Sweep | Lowers the target's Speed by one stage. |
| Struggle Bug | Has a 100% chance to lower the target's Special Attack by one stage. |
| First Impression | Can only be used as the first move after the user enters battle. |
| Throat Chop | Prevents the target from using sound-based moves for two turns. |
| Lunge | Lowers the target's Attack by one stage after inflicting damage. |
| Skitter Smack | Inflicts regular damage with no additional effect. |
| Lash Out | Inflicts regular damage with no additional effect. |