It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
| Name | Description |
|---|---|
| Stomp | Has a 30% chance to make the target flinch. |
| Headbutt | Has a 30% chance to make the target flinch. |
| Tackle | Inflicts regular damage with no additional effect. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Thrash | Hits every turn for 2-3 turns, then confuses the user. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Leer | Lowers the target's Defense by one stage. |
| Bite | Has a 30% chance to make the target flinch. |
| Hyper Beam | User foregoes its next turn to recharge. |
| Rock Throw | Inflicts regular damage with no additional effect. |
| Earthquake | Inflicts regular damage and can hit Dig users. |
| Dig | User digs underground, dodging all attacks, and hits next turn. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Mimic | Copies the target's last used move. |
| Screech | Lowers the target's Defense by two stages. |
| Double Team | Raises the user's evasion by one stage. |
| Focus Energy | Increases the user's chance to score a critical hit. |
| Rest | User sleeps for two turns, completely healing itself. |
| Rock Slide | Has a 30% chance to make the target flinch. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Spite | Lowers the PP of the target's last used move by 4. |
| Protect | Prevents any moves from hitting the user this turn. |
| Scary Face | Lowers the target's Speed by two stages. |
| Mud-Slap | Has a 100% chance to lower the target's accuracy by one stage. |
| Detect | Prevents any moves from hitting the user this turn. |
| Outrage | Hits every turn for 2-3 turns, then confuses the user. |
| Sandstorm | Changes the weather to a sandstorm for five turns. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Pursuit | Has double power against, and can hit, Poku00e9mon attempting to switch out. |
| Iron Tail | Has a 30% chance to lower the target's Defense by one stage. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance | Changes the weather to rain for five turns. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Crunch | Has a 20% chance to lower the target's Defense by one stage. |
| Ancient Power | Has a 10% chance to raise all of the user's stats by one stage. |
| Rock Smash | Has a 50% chance to lower the target's Defense by one stage. |
| Uproar | Forced to use this move for several turns. Poku00e9mon cannot fall asleep in that time. |
| Torment | Prevents the target from using the same move twice in a row. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Taunt | For the next few turns, the target can only use damaging moves. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Superpower | Lowers the user's Attack and Defense by one stage after inflicting damage. |
| Brick Break | Destroys Reflect and Light Screen. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Rock Tomb | Has a 100% chance to lower the target's Speed by one stage. |
| Sand Tomb | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Muddy Water | Has a 30% chance to lower the target's accuracy by one stage. |
| Iron Defense | Raises the user's Defense by two stages. |
| Mud Shot | Has a 100% chance to lower the target's Speed by one stage. |
| Dragon Dance | Raises the user's Attack and Speed by one stage. |
| Rock Blast | Hits 2-5 times in one turn. |
| Natural Gift | Power and type depend on the held berry. |
| Payback | Power is doubled if the target has already moved this turn. |
| Assurance | Power is doubled if the target has already received damage this turn. |
| Rock Polish | Raises the user's Speed by two stages. |
| Dark Pulse | Has a 20% chance to make the target flinch. |
| Earth Power | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact | User foregoes its next turn to recharge. |
| Iron Head | Has a 30% chance to make the target flinch. |
| Stone Edge | Has an increased chance for a critical hit. |
| Captivate | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| Stealth Rock | Causes damage when opposing Poku00e9mon switch in. |
| Smack Down | Removes any immunity to Ground damage. |
| Round | Has double power if it's used more than once per turn. |
| Chip Away | Ignores the target's stat modifiers. |
| Retaliate | Has double power if a friendly Poku00e9mon fainted last turn. |
| Bulldoze | Has a 100% chance to lower the target's Speed by one stage. |
| Snarl | Has a 100% chance to lower the target's Special Attack by one stage. |
| Confide | Lowers the target's Special Attack by one stage. |
| Power-Up Punch | Raises the user's Attack by one stage after inflicting damage. |
| Stomping Tantrum | Has double power if the user's last move failed. |