The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.
| Name | Description |
|---|---|
| Vise Grip | Inflicts regular damage with no additional effect. |
| Guillotine | Causes a one-hit KO. |
| Swords Dance | Raises the user's Attack by two stages. |
| Cut | Inflicts regular damage with no additional effect. |
| Slam | Inflicts regular damage with no additional effect. |
| Stomp | Has a 30% chance to make the target flinch. |
| Headbutt | Has a 30% chance to make the target flinch. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Leer | Lowers the target's Defense by one stage. |
| Water Gun | Inflicts regular damage with no additional effect. |
| Hydro Pump | Inflicts regular damage with no additional effect. |
| Surf | Inflicts regular damage and can hit Dive users. |
| Ice Beam | Has a 10% chance to freeze the target. |
| Blizzard | Has a 10% chance to freeze the target. |
| Bubble Beam | Has a 10% chance to lower the target's Speed by one stage. |
| Hyper Beam | User foregoes its next turn to recharge. |
| Strength | Inflicts regular damage with no additional effect. |
| Dig | User digs underground, dodging all attacks, and hits next turn. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Agility | Raises the user's Speed by two stages. |
| Rage | If the user is hit after using this move, its Attack rises by one stage. |
| Mimic | Copies the target's last used move. |
| Double Team | Raises the user's evasion by one stage. |
| Harden | Raises the user's Defense by one stage. |
| Bide | User waits for two turns, then hits back for twice the damage it took. |
| Amnesia | Raises the user's Special Defense by two stages. |
| Bubble | Has a 10% chance to lower the target's Speed by one stage. |
| Crabhammer | Has an increased chance for a critical hit. |
| Rest | User sleeps for two turns, completely healing itself. |
| Rock Slide | Has a 30% chance to make the target flinch. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Flail | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Protect | Prevents any moves from hitting the user this turn. |
| Mud-Slap | Has a 100% chance to lower the target's accuracy by one stage. |
| Icy Wind | Has a 100% chance to lower the target's Speed by one stage. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| False Swipe | Cannot lower the target's HP below 1. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Fury Cutter | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Metal Claw | Has a 10% chance to raise the user's Attack by one stage. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance | Changes the weather to rain for five turns. |
| Ancient Power | Has a 10% chance to raise all of the user's stats by one stage. |
| Rock Smash | Has a 50% chance to lower the target's Defense by one stage. |
| Whirlpool | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Hail | Changes the weather to a hailstorm for five turns. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Superpower | Lowers the user's Attack and Defense by one stage after inflicting damage. |
| Brick Break | Destroys Reflect and Light Screen. |
| Knock Off | Target drops its held item. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Dive | User dives underwater, dodging all attacks, and hits next turn. |
| Mud Sport | Halves all Electric-type damage. |
| Rock Tomb | Has a 100% chance to lower the target's Speed by one stage. |
| Iron Defense | Raises the user's Defense by two stages. |
| Mud Shot | Has a 100% chance to lower the target's Speed by one stage. |
| Water Pulse | Has a 20% chance to confuse the target. |
| Hammer Arm | Lowers user's Speed by one stage. |
| Brine | Has double power against Poku00e9mon that have less than half their max HP remaining. |
| Natural Gift | Power and type depend on the held berry. |
| Fling | Throws held item at the target; power depends on the item. |
| X-Scissor | Inflicts regular damage with no additional effect. |
| Giga Impact | User foregoes its next turn to recharge. |
| Captivate | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| Hone Claws | Raises the user's Attack and accuracy by one stage. |
| Wide Guard | Prevents any multi-target moves from hitting friendly Poku00e9mon this turn. |
| Round | Has double power if it's used more than once per turn. |
| Ally Switch | User switches places with the friendly Poku00e9mon opposite it. |
| Scald | Has a 30% chance to burn the target. |
| Quash | Makes the target act last this turn. |
| Razor Shell | Has a 50% chance to lower the target's Defense by one stage. |
| Confide | Lowers the target's Special Attack by one stage. |
| High Horsepower | Inflicts regular damage with no additional effect. |
| Brutal Swing | Inflicts regular damage with no additional effect. |
| Stomping Tantrum | Has double power if the user's last move failed. |
| Liquidation | Has a 20% chance to lower the target's Defense by one stage. |