Once it catches the wind, it deft ly controls its cotton-puff spores to float, even around the world.
| Name | Description |
|---|---|
| Swords Dance | Raises the user's Attack by two stages. |
| Headbutt | Has a 30% chance to make the target flinch. |
| Tackle | Inflicts regular damage with no additional effect. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Tail Whip | Lowers the target's Defense by one stage. |
| Hyper Beam | User foregoes its next turn to recharge. |
| Absorb | Drains half the damage inflicted to heal the user. |
| Mega Drain | Drains half the damage inflicted to heal the user. |
| Leech Seed | Seeds the target, stealing HP from it every turn. |
| Solar Beam | Requires a turn to charge before attacking. |
| Poison Powder | Poisons the target. |
| Stun Spore | Paralyzes the target. |
| Sleep Powder | Puts the target to sleep. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Mimic | Copies the target's last used move. |
| Double Team | Raises the user's evasion by one stage. |
| Defense Curl | Raises user's Defense by one stage. |
| Light Screen | Reduces damage from special attacks by 50% for five turns. |
| Reflect | Reduces damage from physical attacks by half. |
| Flash | Lowers the target's accuracy by one stage. |
| Splash | Does nothing. |
| Rest | User sleeps for two turns, completely healing itself. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Cotton Spore | Lowers the target's Speed by two stages. |
| Protect | Prevents any moves from hitting the user this turn. |
| Giga Drain | Drains half the damage inflicted to heal the user. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Charm | Lowers the target's Attack by two stages. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Baton Pass | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Encore | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Sweet Scent | Lowers the target's evasion by one stage. |
| Synthesis | Heals the user by half its max HP. Affected by weather. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance | Changes the weather to rain for five turns. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Psych Up | Discards the user's stat changes and copies the target's. |
| Memento | Lowers the target's Attack and Special Attack by two stages. User faints. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Endeavor | Lowers the target's HP to equal the user's. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Silver Wind | Has a 10% chance to raise all of the user's stats by one stage. |
| Bullet Seed | Hits 2-5 times in one turn. |
| Aerial Ace | Never misses. |
| Bounce | User bounces high into the air, dodging all attacks, and hits next turn. |
| Magical Leaf | Never misses. |
| Natural Gift | Power and type depend on the held berry. |
| Tailwind | For three turns, friendly Poku00e9mon have doubled Speed. |
| U-turn | User must switch out after attacking. |
| Fling | Throws held item at the target; power depends on the item. |
| Worry Seed | Changes the target's ability to Insomnia. |
| Seed Bomb | Inflicts regular damage with no additional effect. |
| Energy Ball | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact | User foregoes its next turn to recharge. |
| Leaf Storm | Lowers the user's Special Attack by two stages after inflicting damage. |
| Captivate | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| Grass Knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Rage Powder | Redirects the target's single-target effects to the user for this turn. |
| Round | Has double power if it's used more than once per turn. |
| Acrobatics | Has double power if the user has no held item. |
| Grassy Terrain | For five turns, heals all Poku00e9mon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5u00d7 their power. |
| Fairy Wind | Inflicts regular damage with no additional effect. |
| Confide | Lowers the target's Special Attack by one stage. |
| Dazzling Gleam | Inflicts regular damage with no additional effect. |
| Infestation | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Pollen Puff | Damages opponents, but heals allies for 50% of their max HP. |
| Lunge | Lowers the target's Attack by one stage after inflicting damage. |