Incineroar

This Pokémon has a violent, selfish disposition. If it’s not in the mood to listen, it will ignore its Trainer’s orders with complete nonchalance.

Types: fire dark
Latest Pokedex Entry: 223 (Blueberry)

Moves

Name Description
Mega Punch Inflicts regular damage with no additional effect.
Pay Day Scatters money on the ground worth five times the user's level.
Fire Punch Has a 10% chance to burn the target.
Thunder Punch Has a 10% chance to paralyze the target.
Scratch Inflicts regular damage with no additional effect.
Swords Dance Raises the user's Attack by two stages.
Bind Prevents the target from fleeing and inflicts damage for 2-5 turns.
Double Kick Hits twice in one turn.
Mega Kick Inflicts regular damage with no additional effect.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Thrash Hits every turn for 2-3 turns, then confuses the user.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Leer Lowers the target's Defense by one stage.
Bite Has a 30% chance to make the target flinch.
Growl Lowers the target's Attack by one stage.
Roar Immediately ends wild battles. Forces trainers to switch Poku00e9mon.
Ember Has a 10% chance to burn the target.
Flamethrower Has a 10% chance to burn the target.
Hyper Beam User foregoes its next turn to recharge.
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns.
Earthquake Inflicts regular damage and can hit Dig users.
Toxic Badly poisons the target, inflicting more damage every turn.
Double Team Raises the user's evasion by one stage.
Lick Has a 30% chance to paralyze the target.
Fire Blast Has a 10% chance to burn the target.
Leech Life Drains half the damage inflicted to heal the user.
Fury Swipes Hits 2-5 times in one turn.
Rest User sleeps for two turns, completely healing itself.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief Takes the target's item.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Protect Prevents any moves from hitting the user this turn.
Scary Face Lowers the target's Speed by two stages.
Outrage Hits every turn for 2-3 turns, then confuses the user.
Endure Prevents the user's HP from lowering below 1 this turn.
Swagger Raises the target's Attack by two stages and confuses the target.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Cross Chop Has an increased chance for a critical hit.
Sunny Day Changes the weather to sunny for five turns.
Crunch Has a 20% chance to lower the target's Defense by one stage.
Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch.
Heat Wave Has a 10% chance to burn the target.
Torment Prevents the target from using the same move twice in a row.
Will-O-Wisp Burns the target.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Focus Punch If the user takes damage before attacking, the attack is canceled.
Taunt For the next few turns, the target can only use damaging moves.
Helping Hand Ally's next move inflicts half more damage.
Superpower Lowers the user's Attack and Defense by one stage after inflicting damage.
Revenge Inflicts double damage if the user takes damage before attacking this turn.
Brick Break Destroys Reflect and Light Screen.
Knock Off Target drops its held item.
Endeavor Lowers the target's HP to equal the user's.
Snatch Steals the target's move, if it's self-targeted.
Blaze Kick Has an increased chance for a critical hit and a 10% chance to burn the target.
Blast Burn User foregoes its next turn to recharge.
Overheat Lowers the user's Special Attack by two stages after inflicting damage.
Aerial Ace Never misses.
Bulk Up Raises the user's Attack and Defense by one stage.
Covet Takes the target's item.
U-turn User must switch out after attacking.
Close Combat Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Assurance Power is doubled if the target has already received damage this turn.
Embargo Target cannot use held items.
Fling Throws held item at the target; power depends on the item.
Flare Blitz User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Dark Pulse Has a 20% chance to make the target flinch.
Drain Punch Drains half the damage inflicted to heal the user.
Focus Blast Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact User foregoes its next turn to recharge.
Nasty Plot Raises the user's Special Attack by two stages.
Shadow Claw Has an increased chance for a critical hit.
Fire Fang Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Iron Head Has a 30% chance to make the target flinch.
Flame Charge Inflicts regular damage. Raises the user's Speed by one stage.
Low Sweep Lowers the target's Speed by one stage.
Round Has double power if it's used more than once per turn.
Quash Makes the target act last this turn.
Acrobatics Has double power if the user has no held item.
Fire Pledge With Water Pledge, doubles the effect chance of friendly Poku00e9mon's moves for four turns.
Bulldoze Has a 100% chance to lower the target's Speed by one stage.
Work Up Raises the user's Attack and Special Attack by one stage each.
Dual Chop Hits twice in one turn.
Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120.
Snarl Has a 100% chance to lower the target's Special Attack by one stage.
Parting Shot Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
Confide Lowers the target's Special Attack by one stage.
Darkest Lariat Ignores the target's stat modifiers.
Throat Chop Prevents the target from using sound-based moves for two turns.
Power Trip Power is higher the more the user's stats have been raised, to a maximum of 31u00d7.
Brutal Swing Inflicts regular damage with no additional effect.
Stomping Tantrum Has double power if the user's last move failed.
Burning Jealousy Inflicts regular damage with no additional effect.
Lash Out Inflicts regular damage with no additional effect.
Scorching Sands Has a 30% chance to burn the target.