It has gobbled mountains and swallowed whole buildings, according to reports. It’s one of the Ultra Beasts.
| Name | Description |
|---|---|
| Mega Punch | Inflicts regular damage with no additional effect. |
| Stomp | Has a 30% chance to make the target flinch. |
| Mega Kick | Inflicts regular damage with no additional effect. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Thrash | Hits every turn for 2-3 turns, then confuses the user. |
| Bite | Has a 30% chance to make the target flinch. |
| Flamethrower | Has a 10% chance to burn the target. |
| Hyper Beam | User foregoes its next turn to recharge. |
| Dragon Rage | Inflicts 40 points of damage. |
| Earthquake | Inflicts regular damage and can hit Dig users. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Double Team | Raises the user's evasion by one stage. |
| Fire Blast | Has a 10% chance to burn the target. |
| Amnesia | Raises the user's Special Defense by two stages. |
| Rest | User sleeps for two turns, completely healing itself. |
| Rock Slide | Has a 30% chance to make the target flinch. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Protect | Prevents any moves from hitting the user this turn. |
| Sludge Bomb | Has a 30% chance to poison the target. |
| Outrage | Hits every turn for 2-3 turns, then confuses the user. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Iron Tail | Has a 30% chance to lower the target's Defense by one stage. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Crunch | Has a 20% chance to lower the target's Defense by one stage. |
| Stockpile | Stores energy up to three times for use with Spit Up and Swallow. |
| Swallow | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Heat Wave | Has a 10% chance to burn the target. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Brick Break | Destroys Reflect and Light Screen. |
| Knock Off | Target drops its held item. |
| Rock Tomb | Has a 100% chance to lower the target's Speed by one stage. |
| Iron Defense | Raises the user's Defense by two stages. |
| Dragon Claw | Inflicts regular damage with no additional effect. |
| Shock Wave | Never misses. |
| Hammer Arm | Lowers user's Speed by one stage. |
| Gyro Ball | Power raises when the user has lower Speed, up to a maximum of 150. |
| Payback | Power is doubled if the target has already moved this turn. |
| Fling | Throws held item at the target; power depends on the item. |
| Wring Out | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Gastro Acid | Nullifies target's ability until it leaves battle. |
| Last Resort | Can only be used after all of the user's other moves have been used. |
| Magnet Rise | User is immune to Ground moves and effects for five turns. |
| Poison Jab | Has a 30% chance to poison the target. |
| Dark Pulse | Has a 20% chance to make the target flinch. |
| Dragon Pulse | Inflicts regular damage with no additional effect. |
| Dragon Rush | Has a 20% chance to make the target flinch. |
| Drain Punch | Drains half the damage inflicted to heal the user. |
| Giga Impact | User foregoes its next turn to recharge. |
| Shadow Claw | Has an increased chance for a critical hit. |
| Draco Meteor | Lowers the user's Special Attack by two stages after inflicting damage. |
| Iron Head | Has a 30% chance to make the target flinch. |
| Stone Edge | Has an increased chance for a critical hit. |
| Wide Guard | Prevents any multi-target moves from hitting friendly Poku00e9mon this turn. |
| Smack Down | Removes any immunity to Ground damage. |
| Sludge Wave | Has a 10% chance to poison the target. |
| Heavy Slam | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Round | Has double power if it's used more than once per turn. |
| Bulldoze | Has a 100% chance to lower the target's Speed by one stage. |
| Dragon Tail | Ends wild battles. Forces trainers to switch Poku00e9mon. |
| Dual Chop | Hits twice in one turn. |
| Heat Crash | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Steamroller | Has a 30% chance to make the target flinch. |
| Snarl | Has a 100% chance to lower the target's Special Attack by one stage. |
| Belch | Can only be used after the user has eaten a berry. |
| High Horsepower | Inflicts regular damage with no additional effect. |
| Brutal Swing | Inflicts regular damage with no additional effect. |
| Stomping Tantrum | Has double power if the user's last move failed. |
| Steel Roller | Inflicts regular damage with no additional effect. |
| Lash Out | Inflicts regular damage with no additional effect. |
| Corrosive Gas | Inflicts regular damage with no additional effect. |