This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.
| Name | Description |
|---|---|
| Pound | Inflicts regular damage with no additional effect. |
| Mega Punch | Inflicts regular damage with no additional effect. |
| Fire Punch | Has a 10% chance to burn the target. |
| Ice Punch | Has a 10% chance to freeze the target. |
| Thunder Punch | Has a 10% chance to paralyze the target. |
| Slam | Inflicts regular damage with no additional effect. |
| Mega Kick | Inflicts regular damage with no additional effect. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Leer | Lowers the target's Defense by one stage. |
| Low Kick | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Counter | Inflicts twice the damage the user received from the last physical hit it took. |
| Strength | Inflicts regular damage with no additional effect. |
| Rock Throw | Inflicts regular damage with no additional effect. |
| Dig | User digs underground, dodging all attacks, and hits next turn. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Double Team | Raises the user's evasion by one stage. |
| Focus Energy | Increases the user's chance to score a critical hit. |
| Bide | User waits for two turns, then hits back for twice the damage it took. |
| Rest | User sleeps for two turns, completely healing itself. |
| Rock Slide | Has a 30% chance to make the target flinch. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Reversal | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Protect | Prevents any moves from hitting the user this turn. |
| Mach Punch | Inflicts regular damage with no additional effect. |
| Scary Face | Lowers the target's Speed by two stages. |
| Detect | Prevents any moves from hitting the user this turn. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Dynamic Punch | Has a 100% chance to confuse the target. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance | Changes the weather to rain for five turns. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Rock Smash | Has a 50% chance to lower the target's Defense by one stage. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Focus Punch | If the user takes damage before attacking, the attack is canceled. |
| Taunt | For the next few turns, the target can only use damaging moves. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Superpower | Lowers the user's Attack and Defense by one stage after inflicting damage. |
| Revenge | Inflicts double damage if the user takes damage before attacking this turn. |
| Brick Break | Destroys Reflect and Light Screen. |
| Knock Off | Target drops its held item. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Rock Tomb | Has a 100% chance to lower the target's Speed by one stage. |
| Block | Prevents the target from leaving battle. |
| Bulk Up | Raises the user's Attack and Defense by one stage. |
| Wake-Up Slap | If the target is asleep, has double power and wakes it up. |
| Hammer Arm | Lowers user's Speed by one stage. |
| Close Combat | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
| Payback | Power is doubled if the target has already moved this turn. |
| Fling | Throws held item at the target; power depends on the item. |
| Poison Jab | Has a 30% chance to poison the target. |
| Drain Punch | Drains half the damage inflicted to heal the user. |
| Focus Blast | Has a 10% chance to lower the target's Special Defense by one stage. |
| Defog | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
| Stone Edge | Has an increased chance for a critical hit. |
| Grass Knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Wide Guard | Prevents any multi-target moves from hitting friendly Poku00e9mon this turn. |
| Smack Down | Removes any immunity to Ground damage. |
| Low Sweep | Lowers the target's Speed by one stage. |
| Round | Has double power if it's used more than once per turn. |
| Chip Away | Ignores the target's stat modifiers. |
| Retaliate | Has double power if a friendly Poku00e9mon fainted last turn. |
| Work Up | Raises the user's Attack and Special Attack by one stage each. |
| Confide | Lowers the target's Special Attack by one stage. |
| Power-Up Punch | Raises the user's Attack by one stage after inflicting damage. |
| High Horsepower | Inflicts regular damage with no additional effect. |
| Brutal Swing | Inflicts regular damage with no additional effect. |
| Coaching | Inflicts regular damage with no additional effect. |