Gurdurr

This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.

Types: fighting
Latest Pokedex Entry: 86 (Kitakami)

Moves

Name Description
Pound Inflicts regular damage with no additional effect.
Mega Punch Inflicts regular damage with no additional effect.
Fire Punch Has a 10% chance to burn the target.
Ice Punch Has a 10% chance to freeze the target.
Thunder Punch Has a 10% chance to paralyze the target.
Slam Inflicts regular damage with no additional effect.
Mega Kick Inflicts regular damage with no additional effect.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Leer Lowers the target's Defense by one stage.
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.
Counter Inflicts twice the damage the user received from the last physical hit it took.
Strength Inflicts regular damage with no additional effect.
Rock Throw Inflicts regular damage with no additional effect.
Dig User digs underground, dodging all attacks, and hits next turn.
Toxic Badly poisons the target, inflicting more damage every turn.
Double Team Raises the user's evasion by one stage.
Focus Energy Increases the user's chance to score a critical hit.
Bide User waits for two turns, then hits back for twice the damage it took.
Rest User sleeps for two turns, completely healing itself.
Rock Slide Has a 30% chance to make the target flinch.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief Takes the target's item.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Protect Prevents any moves from hitting the user this turn.
Mach Punch Inflicts regular damage with no additional effect.
Scary Face Lowers the target's Speed by two stages.
Detect Prevents any moves from hitting the user this turn.
Endure Prevents the user's HP from lowering below 1 this turn.
Swagger Raises the target's Attack by two stages and confuses the target.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Dynamic Punch Has a 100% chance to confuse the target.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance Changes the weather to rain for five turns.
Sunny Day Changes the weather to sunny for five turns.
Rock Smash Has a 50% chance to lower the target's Defense by one stage.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Focus Punch If the user takes damage before attacking, the attack is canceled.
Taunt For the next few turns, the target can only use damaging moves.
Helping Hand Ally's next move inflicts half more damage.
Superpower Lowers the user's Attack and Defense by one stage after inflicting damage.
Revenge Inflicts double damage if the user takes damage before attacking this turn.
Brick Break Destroys Reflect and Light Screen.
Knock Off Target drops its held item.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Rock Tomb Has a 100% chance to lower the target's Speed by one stage.
Block Prevents the target from leaving battle.
Bulk Up Raises the user's Attack and Defense by one stage.
Wake-Up Slap If the target is asleep, has double power and wakes it up.
Hammer Arm Lowers user's Speed by one stage.
Close Combat Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Payback Power is doubled if the target has already moved this turn.
Fling Throws held item at the target; power depends on the item.
Poison Jab Has a 30% chance to poison the target.
Drain Punch Drains half the damage inflicted to heal the user.
Focus Blast Has a 10% chance to lower the target's Special Defense by one stage.
Defog Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Stone Edge Has an increased chance for a critical hit.
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.
Wide Guard Prevents any multi-target moves from hitting friendly Poku00e9mon this turn.
Smack Down Removes any immunity to Ground damage.
Low Sweep Lowers the target's Speed by one stage.
Round Has double power if it's used more than once per turn.
Chip Away Ignores the target's stat modifiers.
Retaliate Has double power if a friendly Poku00e9mon fainted last turn.
Work Up Raises the user's Attack and Special Attack by one stage each.
Confide Lowers the target's Special Attack by one stage.
Power-Up Punch Raises the user's Attack by one stage after inflicting damage.
High Horsepower Inflicts regular damage with no additional effect.
Brutal Swing Inflicts regular damage with no additional effect.
Coaching Inflicts regular damage with no additional effect.