It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
| Name | Description |
|---|---|
| Karate Chop | Has an increased chance for a critical hit. |
| Mega Punch | Inflicts regular damage with no additional effect. |
| Fire Punch | Has a 10% chance to burn the target. |
| Ice Punch | Has a 10% chance to freeze the target. |
| Thunder Punch | Has a 10% chance to paralyze the target. |
| Mega Kick | Inflicts regular damage with no additional effect. |
| Rolling Kick | Has a 30% chance to make the target flinch. |
| Headbutt | Has a 30% chance to make the target flinch. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Leer | Lowers the target's Defense by one stage. |
| Low Kick | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Counter | Inflicts twice the damage the user received from the last physical hit it took. |
| Seismic Toss | Inflicts damage equal to the user's level. |
| Thunder Shock | Has a 10% chance to paralyze the target. |
| Thunderbolt | Has a 10% chance to paralyze the target. |
| Thunder Wave | Paralyzes the target. |
| Thunder | Has a 30% chance to paralyze the target. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Psychic | Has a 10% chance to lower the target's Special Defense by one stage. |
| Meditate | Raises the user's Attack by one stage. |
| Quick Attack | Inflicts regular damage with no additional effect. |
| Mimic | Copies the target's last used move. |
| Screech | Lowers the target's Defense by two stages. |
| Double Team | Raises the user's evasion by one stage. |
| Barrier | Raises the user's Defense by two stages. |
| Light Screen | Reduces damage from special attacks by 50% for five turns. |
| Swift | Never misses. |
| Flash | Lowers the target's accuracy by one stage. |
| Rest | User sleeps for two turns, completely healing itself. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Protect | Prevents any moves from hitting the user this turn. |
| Mud-Slap | Has a 100% chance to lower the target's accuracy by one stage. |
| Zap Cannon | Has a 100% chance to paralyze the target. |
| Detect | Prevents any moves from hitting the user this turn. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Spark | Has a 30% chance to paralyze the target. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Dynamic Punch | Has a 100% chance to confuse the target. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Cross Chop | Has an increased chance for a critical hit. |
| Rain Dance | Changes the weather to rain for five turns. |
| Rock Smash | Has a 50% chance to lower the target's Defense by one stage. |
| Uproar | Forced to use this move for several turns. Poku00e9mon cannot fall asleep in that time. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Focus Punch | If the user takes damage before attacking, the attack is canceled. |
| Follow Me | Redirects the target's single-target effects to the user for this turn. |
| Charge | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
| Taunt | For the next few turns, the target can only use damaging moves. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Brick Break | Destroys Reflect and Light Screen. |
| Knock Off | Target drops its held item. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Metal Sound | Lowers the target's Special Defense by two stages. |
| Signal Beam | Has a 10% chance to confuse the target. |
| Covet | Takes the target's item. |
| Shock Wave | Never misses. |
| Hammer Arm | Lowers user's Speed by one stage. |
| Natural Gift | Power and type depend on the held berry. |
| Feint | Hits through Protect and Detect. |
| Fling | Throws held item at the target; power depends on the item. |
| Magnet Rise | User is immune to Ground moves and effects for five turns. |
| Focus Blast | Has a 10% chance to lower the target's Special Defense by one stage. |
| Discharge | Has a 30% chance to paralyze the target. |
| Captivate | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| Charge Beam | Has a 70% chance to raise the user's Special Attack by one stage. |
| Electro Ball | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Round | Has double power if it's used more than once per turn. |
| Volt Switch | User must switch out after attacking. |
| Electroweb | Lowers the target's Speed by one stage. |
| Wild Charge | User receives 1/4 the damage it inflicts in recoil. |
| Dual Chop | Hits twice in one turn. |
| Confide | Lowers the target's Special Attack by one stage. |
| Eerie Impulse | Lowers the target's Special Attack by two stages. |
| Electric Terrain | For five turns, prevents all Poku00e9mon on the ground from sleeping and strengthens their electric moves to 1.5u00d7 their power. |
| Power-Up Punch | Raises the user's Attack by one stage after inflicting damage. |