Elekid

It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.

Types: electric
Latest Pokedex Entry: 10 (Blueberry)

Moves

Name Description
Karate Chop Has an increased chance for a critical hit.
Mega Punch Inflicts regular damage with no additional effect.
Fire Punch Has a 10% chance to burn the target.
Ice Punch Has a 10% chance to freeze the target.
Thunder Punch Has a 10% chance to paralyze the target.
Mega Kick Inflicts regular damage with no additional effect.
Rolling Kick Has a 30% chance to make the target flinch.
Headbutt Has a 30% chance to make the target flinch.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Leer Lowers the target's Defense by one stage.
Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.
Counter Inflicts twice the damage the user received from the last physical hit it took.
Seismic Toss Inflicts damage equal to the user's level.
Thunder Shock Has a 10% chance to paralyze the target.
Thunderbolt Has a 10% chance to paralyze the target.
Thunder Wave Paralyzes the target.
Thunder Has a 30% chance to paralyze the target.
Toxic Badly poisons the target, inflicting more damage every turn.
Psychic Has a 10% chance to lower the target's Special Defense by one stage.
Meditate Raises the user's Attack by one stage.
Quick Attack Inflicts regular damage with no additional effect.
Mimic Copies the target's last used move.
Screech Lowers the target's Defense by two stages.
Double Team Raises the user's evasion by one stage.
Barrier Raises the user's Defense by two stages.
Light Screen Reduces damage from special attacks by 50% for five turns.
Swift Never misses.
Flash Lowers the target's accuracy by one stage.
Rest User sleeps for two turns, completely healing itself.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief Takes the target's item.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Protect Prevents any moves from hitting the user this turn.
Mud-Slap Has a 100% chance to lower the target's accuracy by one stage.
Zap Cannon Has a 100% chance to paralyze the target.
Detect Prevents any moves from hitting the user this turn.
Endure Prevents the user's HP from lowering below 1 this turn.
Swagger Raises the target's Attack by two stages and confuses the target.
Spark Has a 30% chance to paralyze the target.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Dynamic Punch Has a 100% chance to confuse the target.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Cross Chop Has an increased chance for a critical hit.
Rain Dance Changes the weather to rain for five turns.
Rock Smash Has a 50% chance to lower the target's Defense by one stage.
Uproar Forced to use this move for several turns. Poku00e9mon cannot fall asleep in that time.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Focus Punch If the user takes damage before attacking, the attack is canceled.
Follow Me Redirects the target's single-target effects to the user for this turn.
Charge Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Taunt For the next few turns, the target can only use damaging moves.
Helping Hand Ally's next move inflicts half more damage.
Brick Break Destroys Reflect and Light Screen.
Knock Off Target drops its held item.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Metal Sound Lowers the target's Special Defense by two stages.
Signal Beam Has a 10% chance to confuse the target.
Covet Takes the target's item.
Shock Wave Never misses.
Hammer Arm Lowers user's Speed by one stage.
Natural Gift Power and type depend on the held berry.
Feint Hits through Protect and Detect.
Fling Throws held item at the target; power depends on the item.
Magnet Rise User is immune to Ground moves and effects for five turns.
Focus Blast Has a 10% chance to lower the target's Special Defense by one stage.
Discharge Has a 30% chance to paralyze the target.
Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.
Charge Beam Has a 70% chance to raise the user's Special Attack by one stage.
Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Round Has double power if it's used more than once per turn.
Volt Switch User must switch out after attacking.
Electroweb Lowers the target's Speed by one stage.
Wild Charge User receives 1/4 the damage it inflicts in recoil.
Dual Chop Hits twice in one turn.
Confide Lowers the target's Special Attack by one stage.
Eerie Impulse Lowers the target's Special Attack by two stages.
Electric Terrain For five turns, prevents all Poku00e9mon on the ground from sleeping and strengthens their electric moves to 1.5u00d7 their power.
Power-Up Punch Raises the user's Attack by one stage after inflicting damage.