Eevee

Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.

Types: normal
Latest Pokedex Entry: 179 (Paldea)

Moves

Name Description
Pay Day Scatters money on the ground worth five times the user's level.
Double Kick Hits twice in one turn.
Sand Attack Lowers the target's accuracy by one stage.
Headbutt Has a 30% chance to make the target flinch.
Tackle Inflicts regular damage with no additional effect.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Tail Whip Lowers the target's Defense by one stage.
Bite Has a 30% chance to make the target flinch.
Growl Lowers the target's Attack by one stage.
Roar Immediately ends wild battles. Forces trainers to switch Poku00e9mon.
Dig User digs underground, dodging all attacks, and hits next turn.
Toxic Badly poisons the target, inflicting more damage every turn.
Quick Attack Inflicts regular damage with no additional effect.
Rage If the user is hit after using this move, its Attack rises by one stage.
Mimic Copies the target's last used move.
Double Team Raises the user's evasion by one stage.
Reflect Reduces damage from physical attacks by half.
Focus Energy Increases the user's chance to score a critical hit.
Bide User waits for two turns, then hits back for twice the damage it took.
Swift Never misses.
Skull Bash Raises the user's Defense by one stage. User charges for one turn before attacking.
Rest User sleeps for two turns, completely healing itself.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Protect Prevents any moves from hitting the user this turn.
Mud-Slap Has a 100% chance to lower the target's accuracy by one stage.
Detect Prevents any moves from hitting the user this turn.
Endure Prevents the user's HP from lowering below 1 this turn.
Charm Lowers the target's Attack by two stages.
Swagger Raises the target's Attack by two stages and confuses the target.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Heal Bell Cures the entire party of major status effects.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.
Iron Tail Has a 30% chance to lower the target's Defense by one stage.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance Changes the weather to rain for five turns.
Sunny Day Changes the weather to sunny for five turns.
Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Helping Hand Ally's next move inflicts half more damage.
Wish User will recover half its max HP at the end of the next turn.
Yawn Target sleeps at the end of the next turn.
Refresh Cleanses the user of a burn, paralysis, or poison.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Hyper Voice Inflicts regular damage with no additional effect.
Weather Ball If there be weather, this move has doubled power and the weather's type.
Fake Tears Lowers the target's Special Defense by two stages.
Tickle Lowers the target's Attack and Defense by one stage.
Covet Takes the target's item.
Calm Mind Raises the user's Special Attack and Special Defense by one stage.
Natural Gift Power and type depend on the held berry.
Trump Card Power increases when this move has less PP, up to a maximum of 200.
Copycat Uses the target's last used move.
Last Resort Can only be used after all of the user's other moves have been used.
Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.
Synchronoise Hits any Poku00e9mon that shares a type with the user.
Round Has double power if it's used more than once per turn.
Echoed Voice Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200.
Stored Power Power is higher the more the user's stats have been raised, to a maximum of 31u00d7.
Retaliate Has double power if a friendly Poku00e9mon fainted last turn.
Work Up Raises the user's Attack and Special Attack by one stage each.
Confide Lowers the target's Special Attack by one stage.
Baby-Doll Eyes Lowers the target's Attack by one stage.
Laser Focus Guarantees a critical hit with the user's next move.