Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.
| Name | Description |
|---|---|
| Pay Day | Scatters money on the ground worth five times the user's level. |
| Double Kick | Hits twice in one turn. |
| Sand Attack | Lowers the target's accuracy by one stage. |
| Headbutt | Has a 30% chance to make the target flinch. |
| Tackle | Inflicts regular damage with no additional effect. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Tail Whip | Lowers the target's Defense by one stage. |
| Bite | Has a 30% chance to make the target flinch. |
| Growl | Lowers the target's Attack by one stage. |
| Roar | Immediately ends wild battles. Forces trainers to switch Poku00e9mon. |
| Dig | User digs underground, dodging all attacks, and hits next turn. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Quick Attack | Inflicts regular damage with no additional effect. |
| Rage | If the user is hit after using this move, its Attack rises by one stage. |
| Mimic | Copies the target's last used move. |
| Double Team | Raises the user's evasion by one stage. |
| Reflect | Reduces damage from physical attacks by half. |
| Focus Energy | Increases the user's chance to score a critical hit. |
| Bide | User waits for two turns, then hits back for twice the damage it took. |
| Swift | Never misses. |
| Skull Bash | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| Rest | User sleeps for two turns, completely healing itself. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Flail | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Protect | Prevents any moves from hitting the user this turn. |
| Mud-Slap | Has a 100% chance to lower the target's accuracy by one stage. |
| Detect | Prevents any moves from hitting the user this turn. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Charm | Lowers the target's Attack by two stages. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Heal Bell | Cures the entire party of major status effects. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Baton Pass | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Iron Tail | Has a 30% chance to lower the target's Defense by one stage. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance | Changes the weather to rain for five turns. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Shadow Ball | Has a 20% chance to lower the target's Special Defense by one stage. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Wish | User will recover half its max HP at the end of the next turn. |
| Yawn | Target sleeps at the end of the next turn. |
| Refresh | Cleanses the user of a burn, paralysis, or poison. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Hyper Voice | Inflicts regular damage with no additional effect. |
| Weather Ball | If there be weather, this move has doubled power and the weather's type. |
| Fake Tears | Lowers the target's Special Defense by two stages. |
| Tickle | Lowers the target's Attack and Defense by one stage. |
| Covet | Takes the target's item. |
| Calm Mind | Raises the user's Special Attack and Special Defense by one stage. |
| Natural Gift | Power and type depend on the held berry. |
| Trump Card | Power increases when this move has less PP, up to a maximum of 200. |
| Copycat | Uses the target's last used move. |
| Last Resort | Can only be used after all of the user's other moves have been used. |
| Captivate | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| Synchronoise | Hits any Poku00e9mon that shares a type with the user. |
| Round | Has double power if it's used more than once per turn. |
| Echoed Voice | Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200. |
| Stored Power | Power is higher the more the user's stats have been raised, to a maximum of 31u00d7. |
| Retaliate | Has double power if a friendly Poku00e9mon fainted last turn. |
| Work Up | Raises the user's Attack and Special Attack by one stage each. |
| Confide | Lowers the target's Special Attack by one stage. |
| Baby-Doll Eyes | Lowers the target's Attack by one stage. |
| Laser Focus | Guarantees a critical hit with the user's next move. |