This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles.
| Name | Description |
|---|---|
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Flamethrower | Has a 10% chance to burn the target. |
| Ice Beam | Has a 10% chance to freeze the target. |
| Blizzard | Has a 10% chance to freeze the target. |
| Hyper Beam | User foregoes its next turn to recharge. |
| Solar Beam | Requires a turn to charge before attacking. |
| Thunderbolt | Has a 10% chance to paralyze the target. |
| Thunder | Has a 30% chance to paralyze the target. |
| Earthquake | Inflicts regular damage and can hit Dig users. |
| Dig | User digs underground, dodging all attacks, and hits next turn. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Agility | Raises the user's Speed by two stages. |
| Screech | Lowers the target's Defense by two stages. |
| Defense Curl | Raises user's Defense by one stage. |
| Fire Blast | Has a 10% chance to burn the target. |
| Amnesia | Raises the user's Special Defense by two stages. |
| Glare | Paralyzes the target. |
| Rest | User sleeps for two turns, completely healing itself. |
| Rock Slide | Has a 30% chance to make the target flinch. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Flail | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Spite | Lowers the PP of the target's last used move by 4. |
| Protect | Prevents any moves from hitting the user this turn. |
| Scary Face | Lowers the target's Speed by two stages. |
| Mud-Slap | Has a 100% chance to lower the target's accuracy by one stage. |
| Outrage | Hits every turn for 2-3 turns, then confuses the user. |
| Sandstorm | Changes the weather to a sandstorm for five turns. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Rollout | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Pain Split | Sets the user's and targets's HP to the average of their current HP. |
| Baton Pass | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Rain Dance | Changes the weather to rain for five turns. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Psych Up | Discards the user's stat changes and copies the target's. |
| Ancient Power | Has a 10% chance to raise all of the user's stats by one stage. |
| Shadow Ball | Has a 20% chance to lower the target's Special Defense by one stage. |
| Uproar | Forced to use this move for several turns. Poku00e9mon cannot fall asleep in that time. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Yawn | Target sleeps at the end of the next turn. |
| Endeavor | Lowers the target's HP to equal the user's. |
| Hyper Voice | Inflicts regular damage with no additional effect. |
| Rock Tomb | Has a 100% chance to lower the target's Speed by one stage. |
| Mud Shot | Has a 100% chance to lower the target's Speed by one stage. |
| Poison Tail | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| Calm Mind | Raises the user's Special Attack and Special Defense by one stage. |
| Roost | Heals the user by half its max HP. |
| Gyro Ball | Power raises when the user has lower Speed, up to a maximum of 150. |
| Tailwind | For three turns, friendly Poku00e9mon have doubled Speed. |
| Poison Jab | Has a 30% chance to poison the target. |
| Air Slash | Has a 30% chance to make the target flinch. |
| Dragon Rush | Has a 20% chance to make the target flinch. |
| Earth Power | Has a 10% chance to lower the target's Special Defense by one stage. |
| Giga Impact | User foregoes its next turn to recharge. |
| Zen Headbutt | Has a 20% chance to make the target flinch. |
| Stone Edge | Has an increased chance for a critical hit. |
| Stealth Rock | Causes damage when opposing Poku00e9mon switch in. |
| Heavy Slam | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Coil | Raises the user's Attack, Defense, and accuracy by one stage each. |
| Stored Power | Power is higher the more the user's stats have been raised, to a maximum of 31u00d7. |
| Hex | Has double power if the target has a major status ailment. |
| Bulldoze | Has a 100% chance to lower the target's Speed by one stage. |
| Dragon Tail | Ends wild battles. Forces trainers to switch Poku00e9mon. |
| Wild Charge | User receives 1/4 the damage it inflicts in recoil. |
| Drill Run | Has an increased chance for a critical hit. |
| Hurricane | Has a 30% chance to confuse the target. |
| Boomburst | Inflicts regular damage. |
| Throat Chop | Prevents the target from using sound-based moves for two turns. |
| Lunge | Lowers the target's Attack by one stage after inflicting damage. |
| Smart Strike | Never misses. |
| Stomping Tantrum | Has double power if the user's last move failed. |
| Breaking Swipe | Lowers the target's Attack by one stage after inflicting damage. |
| Scale Shot | Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Skitter Smack | Inflicts regular damage with no additional effect. |
| Dual Wingbeat | Inflicts regular damage with no additional effect. |