Dudunsparce-two-segment

This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles.

Types: normal
Latest Pokedex Entry: 161 (Kitakami)

Moves

Name Description
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Flamethrower Has a 10% chance to burn the target.
Ice Beam Has a 10% chance to freeze the target.
Blizzard Has a 10% chance to freeze the target.
Hyper Beam User foregoes its next turn to recharge.
Solar Beam Requires a turn to charge before attacking.
Thunderbolt Has a 10% chance to paralyze the target.
Thunder Has a 30% chance to paralyze the target.
Earthquake Inflicts regular damage and can hit Dig users.
Dig User digs underground, dodging all attacks, and hits next turn.
Toxic Badly poisons the target, inflicting more damage every turn.
Agility Raises the user's Speed by two stages.
Screech Lowers the target's Defense by two stages.
Defense Curl Raises user's Defense by one stage.
Fire Blast Has a 10% chance to burn the target.
Amnesia Raises the user's Special Defense by two stages.
Glare Paralyzes the target.
Rest User sleeps for two turns, completely healing itself.
Rock Slide Has a 30% chance to make the target flinch.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief Takes the target's item.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite Lowers the PP of the target's last used move by 4.
Protect Prevents any moves from hitting the user this turn.
Scary Face Lowers the target's Speed by two stages.
Mud-Slap Has a 100% chance to lower the target's accuracy by one stage.
Outrage Hits every turn for 2-3 turns, then confuses the user.
Sandstorm Changes the weather to a sandstorm for five turns.
Endure Prevents the user's HP from lowering below 1 this turn.
Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Pain Split Sets the user's and targets's HP to the average of their current HP.
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.
Rain Dance Changes the weather to rain for five turns.
Sunny Day Changes the weather to sunny for five turns.
Psych Up Discards the user's stat changes and copies the target's.
Ancient Power Has a 10% chance to raise all of the user's stats by one stage.
Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.
Uproar Forced to use this move for several turns. Poku00e9mon cannot fall asleep in that time.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Helping Hand Ally's next move inflicts half more damage.
Yawn Target sleeps at the end of the next turn.
Endeavor Lowers the target's HP to equal the user's.
Hyper Voice Inflicts regular damage with no additional effect.
Rock Tomb Has a 100% chance to lower the target's Speed by one stage.
Mud Shot Has a 100% chance to lower the target's Speed by one stage.
Poison Tail Has an increased chance for a critical hit and a 10% chance to poison the target.
Calm Mind Raises the user's Special Attack and Special Defense by one stage.
Roost Heals the user by half its max HP.
Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.
Tailwind For three turns, friendly Poku00e9mon have doubled Speed.
Poison Jab Has a 30% chance to poison the target.
Air Slash Has a 30% chance to make the target flinch.
Dragon Rush Has a 20% chance to make the target flinch.
Earth Power Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact User foregoes its next turn to recharge.
Zen Headbutt Has a 20% chance to make the target flinch.
Stone Edge Has an increased chance for a critical hit.
Stealth Rock Causes damage when opposing Poku00e9mon switch in.
Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120.
Coil Raises the user's Attack, Defense, and accuracy by one stage each.
Stored Power Power is higher the more the user's stats have been raised, to a maximum of 31u00d7.
Hex Has double power if the target has a major status ailment.
Bulldoze Has a 100% chance to lower the target's Speed by one stage.
Dragon Tail Ends wild battles. Forces trainers to switch Poku00e9mon.
Wild Charge User receives 1/4 the damage it inflicts in recoil.
Drill Run Has an increased chance for a critical hit.
Hurricane Has a 30% chance to confuse the target.
Boomburst Inflicts regular damage.
Throat Chop Prevents the target from using sound-based moves for two turns.
Lunge Lowers the target's Attack by one stage after inflicting damage.
Smart Strike Never misses.
Stomping Tantrum Has double power if the user's last move failed.
Breaking Swipe Lowers the target's Attack by one stage after inflicting damage.
Scale Shot Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Skitter Smack Inflicts regular damage with no additional effect.
Dual Wingbeat Inflicts regular damage with no additional effect.