It’s capable of flying faster than 120 mph. It battles alongside Dreepy and dotes on them until they successfully evolve.
| Name | Description |
|---|---|
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Bite | Has a 30% chance to make the target flinch. |
| Flamethrower | Has a 10% chance to burn the target. |
| Hydro Pump | Inflicts regular damage with no additional effect. |
| Surf | Inflicts regular damage and can hit Dive users. |
| Thunderbolt | Has a 10% chance to paralyze the target. |
| Thunder Wave | Paralyzes the target. |
| Thunder | Has a 30% chance to paralyze the target. |
| Agility | Raises the user's Speed by two stages. |
| Quick Attack | Inflicts regular damage with no additional effect. |
| Night Shade | Inflicts damage equal to the user's level. |
| Light Screen | Reduces damage from special attacks by 50% for five turns. |
| Reflect | Reduces damage from physical attacks by half. |
| Fire Blast | Has a 10% chance to burn the target. |
| Swift | Never misses. |
| Rest | User sleeps for two turns, completely healing itself. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Protect | Prevents any moves from hitting the user this turn. |
| Lock-On | Ensures that the user's next move will hit the target. |
| Outrage | Hits every turn for 2-3 turns, then confuses the user. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Steel Wing | Has a 10% chance to raise the user's Defense by one stage. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Baton Pass | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Shadow Ball | Has a 20% chance to lower the target's Special Defense by one stage. |
| Beat Up | Hits once for every conscious Poku00e9mon the trainer has. |
| Will-O-Wisp | Burns the target. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Dive | User dives underwater, dodging all attacks, and hits next turn. |
| Astonish | Has a 30% chance to make the target flinch. |
| Dragon Dance | Raises the user's Attack and Speed by one stage. |
| Brine | Has double power against Poku00e9mon that have less than half their max HP remaining. |
| U-turn | User must switch out after attacking. |
| Assurance | Power is doubled if the target has already received damage this turn. |
| Last Resort | Can only be used after all of the user's other moves have been used. |
| Dragon Pulse | Inflicts regular damage with no additional effect. |
| Dragon Rush | Has a 20% chance to make the target flinch. |
| Draco Meteor | Lowers the user's Special Attack by two stages after inflicting damage. |
| Double Hit | Hits twice in one turn. |
| Round | Has double power if it's used more than once per turn. |
| Ally Switch | User switches places with the friendly Poku00e9mon opposite it. |
| Scald | Has a 30% chance to burn the target. |
| Hex | Has double power if the target has a major status ailment. |
| Acrobatics | Has double power if the user has no held item. |
| Dragon Tail | Ends wild battles. Forces trainers to switch Poku00e9mon. |
| Phantom Force | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Infestation | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Psychic Fangs | Destroys Reflect and Light Screen. |
| Breaking Swipe | Lowers the target's Attack by one stage after inflicting damage. |