Dewgong

Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters.

Types: water ice
Latest Pokedex Entry: 144 (Blueberry)

Moves

Name Description
Pay Day Scatters money on the ground worth five times the user's level.
Headbutt Has a 30% chance to make the target flinch.
Horn Drill Causes a one-hit KO.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Growl Lowers the target's Attack by one stage.
Disable Disables the target's last used move for 1-8 turns.
Water Gun Inflicts regular damage with no additional effect.
Hydro Pump Inflicts regular damage with no additional effect.
Surf Inflicts regular damage and can hit Dive users.
Ice Beam Has a 10% chance to freeze the target.
Blizzard Has a 10% chance to freeze the target.
Bubble Beam Has a 10% chance to lower the target's Speed by one stage.
Aurora Beam Has a 10% chance to lower the target's Attack by one stage.
Hyper Beam User foregoes its next turn to recharge.
Strength Inflicts regular damage with no additional effect.
Toxic Badly poisons the target, inflicting more damage every turn.
Rage If the user is hit after using this move, its Attack rises by one stage.
Mimic Copies the target's last used move.
Double Team Raises the user's evasion by one stage.
Haze Resets all Poku00e9mon's stats, accuracy, and evasion.
Bide User waits for two turns, then hits back for twice the damage it took.
Lick Has a 30% chance to paralyze the target.
Waterfall Has a 20% chance to make the target flinch.
Skull Bash Raises the user's Defense by one stage. User charges for one turn before attacking.
Rest User sleeps for two turns, completely healing itself.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thief Takes the target's item.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Protect Prevents any moves from hitting the user this turn.
Perish Song User and target both faint after three turns.
Icy Wind Has a 100% chance to lower the target's Speed by one stage.
Endure Prevents the user's HP from lowering below 1 this turn.
Charm Lowers the target's Attack by two stages.
Swagger Raises the target's Attack by two stages and confuses the target.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Safeguard Protects the user's field from major status ailments and confusion for five turns.
Megahorn Inflicts regular damage with no additional effect.
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
Iron Tail Has a 30% chance to lower the target's Defense by one stage.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Rain Dance Changes the weather to rain for five turns.
Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch.
Uproar Forced to use this move for several turns. Poku00e9mon cannot fall asleep in that time.
Stockpile Stores energy up to three times for use with Spit Up and Swallow.
Spit Up Power is 100 times the amount of energy Stockpiled.
Swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Hail Changes the weather to a hailstorm for five turns.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Helping Hand Ally's next move inflicts half more damage.
Knock Off Target drops its held item.
Endeavor Lowers the target's HP to equal the user's.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Dive User dives underwater, dodging all attacks, and hits next turn.
Weather Ball If there be weather, this move has doubled power and the weather's type.
Signal Beam Has a 10% chance to confuse the target.
Sheer Cold Causes a one-hit KO.
Muddy Water Has a 30% chance to lower the target's accuracy by one stage.
Icicle Spear Hits 2-5 times in one turn.
Water Pulse Has a 20% chance to confuse the target.
Brine Has double power against Poku00e9mon that have less than half their max HP remaining.
Natural Gift Power and type depend on the held berry.
Fling Throws held item at the target; power depends on the item.
Aqua Ring Restores 1/16 of the user's max HP each turn.
Aqua Tail Inflicts regular damage with no additional effect.
Giga Impact User foregoes its next turn to recharge.
Avalanche Inflicts double damage if the user takes damage before attacking this turn.
Ice Shard Inflicts regular damage with no additional effect.
Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.
Aqua Jet Inflicts regular damage with no additional effect.
Entrainment Copies the user's ability onto the target.
Round Has double power if it's used more than once per turn.
Echoed Voice Power increases by 100% for each consecutive use by any friendly Poku00e9mon, to a maximum of 200.
Frost Breath Always scores a critical hit.
Drill Run Has an increased chance for a critical hit.
Belch Can only be used after the user has eaten a berry.
Play Rough Has a 10% chance to lower the target's Attack by one stage.
Confide Lowers the target's Special Attack by one stage.
Smart Strike Never misses.
Liquidation Has a 20% chance to lower the target's Defense by one stage.
Flip Turn Inflicts regular damage with no additional effect.
Triple Axel Inflicts regular damage with no additional effect.