Using its ability to read minds, it will identify impending danger and TELEPORT to safety.
| Name | Description |
|---|---|
| Mega Punch | Inflicts regular damage with no additional effect. |
| Fire Punch | Has a 10% chance to burn the target. |
| Ice Punch | Has a 10% chance to freeze the target. |
| Thunder Punch | Has a 10% chance to paralyze the target. |
| Mega Kick | Inflicts regular damage with no additional effect. |
| Headbutt | Has a 30% chance to make the target flinch. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Double-Edge | User receives 1/3 the damage inflicted in recoil. |
| Submission | User receives 1/4 the damage it inflicts in recoil. |
| Counter | Inflicts twice the damage the user received from the last physical hit it took. |
| Seismic Toss | Inflicts damage equal to the user's level. |
| Thunder Wave | Paralyzes the target. |
| Toxic | Badly poisons the target, inflicting more damage every turn. |
| Confusion | Has a 10% chance to confuse the target. |
| Psychic | Has a 10% chance to lower the target's Special Defense by one stage. |
| Rage | If the user is hit after using this move, its Attack rises by one stage. |
| Teleport | Immediately ends wild battles. No effect otherwise. |
| Mimic | Copies the target's last used move. |
| Double Team | Raises the user's evasion by one stage. |
| Barrier | Raises the user's Defense by two stages. |
| Light Screen | Reduces damage from special attacks by 50% for five turns. |
| Reflect | Reduces damage from physical attacks by half. |
| Bide | User waits for two turns, then hits back for twice the damage it took. |
| Metronome | Randomly selects and uses any move in the game. |
| Swift | Never misses. |
| Skull Bash | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| Dream Eater | Only works on sleeping Poku00e9mon. Drains half the damage inflicted to heal the user. |
| Flash | Lowers the target's accuracy by one stage. |
| Psywave | Inflicts damage between 50% and 150% of the user's level. |
| Rest | User sleeps for two turns, completely healing itself. |
| Tri Attack | Has a 20% chance to burn, freeze, or paralyze the target. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Thief | Takes the target's item. |
| Nightmare | Target loses 1/4 its max HP every turn as long as it's asleep. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Protect | Prevents any moves from hitting the user this turn. |
| Zap Cannon | Has a 100% chance to paralyze the target. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Swagger | Raises the target's Attack by two stages and confuses the target. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Return | Power increases with happiness, up to a maximum of 102. |
| Frustration | Power increases as happiness decreases, up to a maximum of 102. |
| Safeguard | Protects the user's field from major status ailments and confusion for five turns. |
| Dynamic Punch | Has a 100% chance to confuse the target. |
| Encore | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Iron Tail | Has a 30% chance to lower the target's Defense by one stage. |
| Hidden Power | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| Rain Dance | Changes the weather to rain for five turns. |
| Sunny Day | Changes the weather to sunny for five turns. |
| Psych Up | Discards the user's stat changes and copies the target's. |
| Shadow Ball | Has a 20% chance to lower the target's Special Defense by one stage. |
| Torment | Prevents the target from using the same move twice in a row. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Focus Punch | If the user takes damage before attacking, the attack is canceled. |
| Taunt | For the next few turns, the target can only use damaging moves. |
| Trick | User and target swap items. |
| Role Play | Copies the target's ability. |
| Magic Coat | Reflects back the first effect move used on the user this turn. |
| Recycle | User recovers the item it last used up. |
| Knock Off | Target drops its held item. |
| Skill Swap | User and target swap abilities. |
| Snatch | Steals the target's move, if it's self-targeted. |
| Secret Power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Signal Beam | Has a 10% chance to confuse the target. |
| Calm Mind | Raises the user's Special Attack and Special Defense by one stage. |
| Shock Wave | Never misses. |
| Gravity | Disables moves and immunities that involve flying or levitating for five turns. |
| Natural Gift | Power and type depend on the held berry. |
| Embargo | Target cannot use held items. |
| Fling | Throws held item at the target; power depends on the item. |
| Psycho Shift | Transfers the user's major status effect to the target. |
| Power Trick | User swaps Attack and Defense. |
| Power Swap | User swaps Attack and Special Attack changes with the target. |
| Guard Swap | User swaps Defense and Special Defense changes with the target. |
| Drain Punch | Drains half the damage inflicted to heal the user. |
| Energy Ball | Has a 10% chance to lower the target's Special Defense by one stage. |
| Zen Headbutt | Has a 20% chance to make the target flinch. |
| Trick Room | For five turns, slower Poku00e9mon will act before faster Poku00e9mon. |
| Captivate | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| Grass Knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Charge Beam | Has a 70% chance to raise the user's Special Attack by one stage. |
| Guard Split | Averages Defense and Special Defense with the target. |
| Wonder Room | All Poku00e9mon's Defense and Special Defense are swapped for 5 turns. |
| Psyshock | Inflicts damage based on the target's Defense, not Special Defense. |
| Telekinesis | Moves have 100% accuracy against the target for three turns. |
| Magic Room | Negates held items for five turns. |
| Foul Play | Calculates damage with the target's attacking stat. |
| Round | Has double power if it's used more than once per turn. |
| Ally Switch | User switches places with the friendly Poku00e9mon opposite it. |
| Confide | Lowers the target's Special Attack by one stage. |
| Dazzling Gleam | Inflicts regular damage with no additional effect. |
| Psychic Terrain | Protects Poku00e9mon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Speed Swap | Exchanges the user's Speed with the target's. |