Latios

LATIOS has the ability to make its foe see an image of what it has seen or imagines in its head. This POKéMON is intelligent and understands human speech.

Types: dragon psychic
Latest Pokedex Entry: 206 (Updated Hoenn)

Moves

Name Description
Cut Inflicts regular damage with no additional effect.
Fly User flies high into the air, dodging all attacks, and hits next turn.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Double-Edge User receives 1/3 the damage inflicted in recoil.
Roar Immediately ends wild battles. Forces trainers to switch Poku00e9mon.
Surf Inflicts regular damage and can hit Dive users.
Ice Beam Has a 10% chance to freeze the target.
Hyper Beam User foregoes its next turn to recharge.
Solar Beam Requires a turn to charge before attacking.
Thunderbolt Has a 10% chance to paralyze the target.
Thunder Wave Paralyzes the target.
Thunder Has a 30% chance to paralyze the target.
Earthquake Inflicts regular damage and can hit Dig users.
Toxic Badly poisons the target, inflicting more damage every turn.
Confusion Has a 10% chance to confuse the target.
Psychic Has a 10% chance to lower the target's Special Defense by one stage.
Agility Raises the user's Speed by two stages.
Mimic Copies the target's last used move.
Double Team Raises the user's evasion by one stage.
Recover Heals the user by half its max HP.
Light Screen Reduces damage from special attacks by 50% for five turns.
Reflect Reduces damage from physical attacks by half.
Waterfall Has a 20% chance to make the target flinch.
Swift Never misses.
Dream Eater Only works on sleeping Poku00e9mon. Drains half the damage inflicted to heal the user.
Flash Lowers the target's accuracy by one stage.
Psywave Inflicts damage between 50% and 150% of the user's level.
Rest User sleeps for two turns, completely healing itself.
Tri Attack Has a 20% chance to burn, freeze, or paralyze the target.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Protect Prevents any moves from hitting the user this turn.
Mud-Slap Has a 100% chance to lower the target's accuracy by one stage.
Icy Wind Has a 100% chance to lower the target's Speed by one stage.
Outrage Hits every turn for 2-3 turns, then confuses the user.
Sandstorm Changes the weather to a sandstorm for five turns.
Endure Prevents the user's HP from lowering below 1 this turn.
Swagger Raises the target's Attack by two stages and confuses the target.
Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Steel Wing Has a 10% chance to raise the user's Defense by one stage.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Return Power increases with happiness, up to a maximum of 102.
Frustration Power increases as happiness decreases, up to a maximum of 102.
Safeguard Protects the user's field from major status ailments and confusion for five turns.
Dragon Breath Has a 30% chance to paralyze the target.
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.
Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.
Twister Has a 20% chance to make the target flinch.
Rain Dance Changes the weather to rain for five turns.
Sunny Day Changes the weather to sunny for five turns.
Psych Up Discards the user's stat changes and copies the target's.
Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.
Future Sight Hits the target two turns later.
Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Memento Lowers the target's Attack and Special Attack by two stages. User faints.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Helping Hand Ally's next move inflicts half more damage.
Trick User and target swap items.
Magic Coat Reflects back the first effect move used on the user this turn.
Refresh Cleanses the user of a burn, paralysis, or poison.
Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.
Dive User dives underwater, dodging all attacks, and hits next turn.
Luster Purge Has a 50% chance to lower the target's Special Defense by one stage.
Weather Ball If there be weather, this move has doubled power and the weather's type.
Air Cutter Has an increased chance for a critical hit.
Aerial Ace Never misses.
Dragon Claw Inflicts regular damage with no additional effect.
Calm Mind Raises the user's Special Attack and Special Defense by one stage.
Dragon Dance Raises the user's Attack and Speed by one stage.
Shock Wave Never misses.
Water Pulse Has a 20% chance to confuse the target.
Roost Heals the user by half its max HP.
Natural Gift Power and type depend on the held berry.
Tailwind For three turns, friendly Poku00e9mon have doubled Speed.
Psycho Shift Transfers the user's major status effect to the target.
Heal Block Prevents target from restoring its HP for five turns.
Last Resort Can only be used after all of the user's other moves have been used.
Aura Sphere Never misses.
Air Slash Has a 30% chance to make the target flinch.
Dragon Pulse Inflicts regular damage with no additional effect.
Energy Ball Has a 10% chance to lower the target's Special Defense by one stage.
Giga Impact User foregoes its next turn to recharge.
Shadow Claw Has an increased chance for a critical hit.
Psycho Cut Has an increased chance for a critical hit.
Zen Headbutt Has a 20% chance to make the target flinch.
Defog Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Draco Meteor Lowers the user's Special Attack by two stages after inflicting damage.
Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.
Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.
Charge Beam Has a 70% chance to raise the user's Special Attack by one stage.
Hone Claws Raises the user's Attack and accuracy by one stage.
Power Split Averages Attack and Special Attack with the target.
Wonder Room All Poku00e9mon's Defense and Special Defense are swapped for 5 turns.
Psyshock Inflicts damage based on the target's Defense, not Special Defense.
Telekinesis Moves have 100% accuracy against the target for three turns.
Simple Beam Changes the target's ability to Simple.
Round Has double power if it's used more than once per turn.
Stored Power Power is higher the more the user's stats have been raised, to a maximum of 31u00d7.
Ally Switch User switches places with the friendly Poku00e9mon opposite it.
Heal Pulse Heals the target for half its max HP.
Retaliate Has double power if a friendly Poku00e9mon fainted last turn.
Bulldoze Has a 100% chance to lower the target's Speed by one stage.
Confide Lowers the target's Special Attack by one stage.
Mystical Fire Has a 100% chance to lower the target's Special Attack by one stage.
Laser Focus Guarantees a critical hit with the user's next move.
Liquidation Has a 20% chance to lower the target's Defense by one stage.
Breaking Swipe Lowers the target's Attack by one stage after inflicting damage.
Scale Shot Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Flip Turn Inflicts regular damage with no additional effect.
Dual Wingbeat Inflicts regular damage with no additional effect.