It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
| Name | Description |
|---|---|
| Pay Day | Scatters money on the ground worth five times the user's level. |
| Body Slam | Has a 30% chance to paralyze the target. |
| Take Down | User receives 1/4 the damage it inflicts in recoil. |
| Psybeam | Has a 10% chance to confuse the target. |
| Psychic | Has a 10% chance to lower the target's Special Defense by one stage. |
| Metronome | Randomly selects and uses any move in the game. |
| Swift | Never misses. |
| Rest | User sleeps for two turns, completely healing itself. |
| Tri Attack | Has a 20% chance to burn, freeze, or paralyze the target. |
| Substitute | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Protect | Prevents any moves from hitting the user this turn. |
| Endure | Prevents the user's HP from lowering below 1 this turn. |
| Attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Sleep Talk | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| Encore | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Psych Up | Discards the user's stat changes and copies the target's. |
| Shadow Ball | Has a 20% chance to lower the target's Special Defense by one stage. |
| Future Sight | Hits the target two turns later. |
| Fake Out | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Facade | Power doubles if user is burned, paralyzed, or poisoned. |
| Helping Hand | Ally's next move inflicts half more damage. |
| Trick | User and target swap items. |
| Skill Swap | User and target swap abilities. |
| Imprison | Prevents the target from using any moves that the user also knows. |
| Hyper Voice | Inflicts regular damage with no additional effect. |
| Aromatherapy | Cures the entire party of major status effects. |
| Extrasensory | Has a 10% chance to make the target flinch. |
| Magical Leaf | Never misses. |
| Calm Mind | Raises the user's Special Attack and Special Defense by one stage. |
| Gravity | Disables moves and immunities that involve flying or levitating for five turns. |
| Healing Wish | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Power Swap | User swaps Attack and Special Attack changes with the target. |
| Last Resort | Can only be used after all of the user's other moves have been used. |
| Drain Punch | Drains half the damage inflicted to heal the user. |
| Energy Ball | Has a 10% chance to lower the target's Special Defense by one stage. |
| Zen Headbutt | Has a 20% chance to make the target flinch. |
| Trick Room | For five turns, slower Poku00e9mon will act before faster Poku00e9mon. |
| Power Split | Averages Attack and Special Attack with the target. |
| Wonder Room | All Poku00e9mon's Defense and Special Defense are swapped for 5 turns. |
| Psyshock | Inflicts damage based on the target's Defense, not Special Defense. |
| Magic Room | Negates held items for five turns. |
| After You | Makes the target act next this turn. |
| Round | Has double power if it's used more than once per turn. |
| Stored Power | Power is higher the more the user's stats have been raised, to a maximum of 31u00d7. |
| Ally Switch | User switches places with the friendly Poku00e9mon opposite it. |
| Disarming Voice | Never misses. |
| Draining Kiss | Drains 75% of the damage inflicted to heal the user. |
| Play Rough | Has a 10% chance to lower the target's Attack by one stage. |
| Play Nice | Lowers the target's Attack by one stage. |
| Mystical Fire | Has a 100% chance to lower the target's Special Attack by one stage. |
| Dazzling Gleam | Inflicts regular damage with no additional effect. |
| Psychic Terrain | Protects Poku00e9mon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Expanding Force | Inflicts regular damage with no additional effect. |
| Terrain Pulse | Inflicts regular damage with no additional effect. |