Indeedee-male

It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.

Types: psychic normal
Latest Pokedex Entry: 193 (Kitakami)

Moves

Name Description
Pay Day Scatters money on the ground worth five times the user's level.
Body Slam Has a 30% chance to paralyze the target.
Take Down User receives 1/4 the damage it inflicts in recoil.
Psybeam Has a 10% chance to confuse the target.
Psychic Has a 10% chance to lower the target's Special Defense by one stage.
Metronome Randomly selects and uses any move in the game.
Swift Never misses.
Rest User sleeps for two turns, completely healing itself.
Tri Attack Has a 20% chance to burn, freeze, or paralyze the target.
Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Protect Prevents any moves from hitting the user this turn.
Endure Prevents the user's HP from lowering below 1 this turn.
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
Psych Up Discards the user's stat changes and copies the target's.
Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.
Future Sight Hits the target two turns later.
Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch.
Facade Power doubles if user is burned, paralyzed, or poisoned.
Helping Hand Ally's next move inflicts half more damage.
Trick User and target swap items.
Skill Swap User and target swap abilities.
Imprison Prevents the target from using any moves that the user also knows.
Hyper Voice Inflicts regular damage with no additional effect.
Aromatherapy Cures the entire party of major status effects.
Extrasensory Has a 10% chance to make the target flinch.
Magical Leaf Never misses.
Calm Mind Raises the user's Special Attack and Special Defense by one stage.
Gravity Disables moves and immunities that involve flying or levitating for five turns.
Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed.
Power Swap User swaps Attack and Special Attack changes with the target.
Last Resort Can only be used after all of the user's other moves have been used.
Drain Punch Drains half the damage inflicted to heal the user.
Energy Ball Has a 10% chance to lower the target's Special Defense by one stage.
Zen Headbutt Has a 20% chance to make the target flinch.
Trick Room For five turns, slower Poku00e9mon will act before faster Poku00e9mon.
Power Split Averages Attack and Special Attack with the target.
Wonder Room All Poku00e9mon's Defense and Special Defense are swapped for 5 turns.
Psyshock Inflicts damage based on the target's Defense, not Special Defense.
Magic Room Negates held items for five turns.
After You Makes the target act next this turn.
Round Has double power if it's used more than once per turn.
Stored Power Power is higher the more the user's stats have been raised, to a maximum of 31u00d7.
Ally Switch User switches places with the friendly Poku00e9mon opposite it.
Disarming Voice Never misses.
Draining Kiss Drains 75% of the damage inflicted to heal the user.
Play Rough Has a 10% chance to lower the target's Attack by one stage.
Play Nice Lowers the target's Attack by one stage.
Mystical Fire Has a 100% chance to lower the target's Special Attack by one stage.
Dazzling Gleam Inflicts regular damage with no additional effect.
Psychic Terrain Protects Poku00e9mon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Expanding Force Inflicts regular damage with no additional effect.
Terrain Pulse Inflicts regular damage with no additional effect.